February 1st 2006 5:28 pm PT

What is it like to ship an Xbox Live Arcade game?

The “Make It Big In Games” blog has a post by Jeff Tunnell of Garage Games that gives you a glimpse behind the curtain of dev’ing a game for Arcade. Jeff continues his thoughts with a Part II of his post, with six reasons why Xbox Live Arcade is important to developers. Who is Garage Games you ask? They are the folks that brought Marble Blast Ultra to Xbox Live Arcade. As you are reading the posts, you’ll notice that former blogcast guests Ross Erickson and Greg Cannessa are mentioned.

[Read Part I here and Part II here.]

Thanks to the oh, 50 people or so that emailed this to me today :)

Archive By Larry Hryb, Xbox LIVE's Major Nelson

 

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