March 11th 2013 9:28 am PT

“Halo 4” Castle Map Pack coming April 8

343 has just released the following details on the next Halo 4  map pack.

Update: Screenshots are up on my Flickr now

Halo 4” Castle Map Pack Reignites Team Objective Battles with New Maps and a Fresh Playlist on April 8

The third War Games Map Pack focuses on team objective and vehicular combat by introducing three new maps and the addition of a new 6 vs. 6 playlist 

343 Industries today announced the third major expansion in the Halo Infinity Multiplayer experience, the Castle Map Pack, launching Monday, April 8. Developed by Certain Affinity, in collaboration with 343 Industries, the Castle Map Pack brings players three medium-to-large, stunning maps that emphasize vehicular warfare and large battles over open spaces, where team strategy is key to successfully conquering the battlefield.

Daybreak places you amidst military facilities, against the backdrop of an idyllic mountain range, while Outcast plunges you into the natural tunnels and arches of a secluded rebel outpost. Perdition takes players into the heart of an urban battleground, where tactical speed and situational awareness are essential to achieving victory.  The Castle Map pack provides 9 new Achievements worth a total of 250 Gamerscore.

To offer a glimpse of the new maps, 343 Industries released a trailer for the Castle Map Pack today, available now on Halo Waypoint. Full descriptions of the new maps and modes are below:

New Battlegrounds: Castle Map Pack

Daybreak: Two UNSC bases oppose each other in this large asymmetrical map. Teams must split focus between attacking the enemy base while playing close defense to their own. Claim your team’s sniper rifle to cover the central Man Cannon, or grab a Warthog to push through the side channels and flank the enemy base. The Rocket Launcher and Banshee both spawn in positions diagonal to the starting bases; claiming their firepower early is crucial to land the first flag cap or take an early lead in kills.

Outcast: Controlling vehicle paths is critical in this circular map set in a desert environment. Outcast features frequent Mantis vs. Wraith battles, so teams must keep their drivers informed with constant communication to get the drop on enemy vehicles. While driving the Mantis, you can target fusion coils in tunnels to flush out camping opponents directly into your rain of fire, or cover your flag runner’s dash to a friendly Warthog. If you find yourself without a vehicle, race to the secondary bases to secure a power weapon or drop on enemies for a game-changing hijack.

 Perdition: Blending long sightlines, vehicles, and close-quarters combat, Perdition caters to nearly any gameplay style. Wheelmen and gunners will be right at home in this urban environment as a well-placed Warthog can lock down a quarter of the map, securing valuable ordnances for the team. Learning the interior routes is essential to both escaping danger and finishing off ranged kills. Be sure to look for the Gravity Hammer in Power Station 3 – an ideal revenge weapon against a pesky sniper or a big surprise for an enemy Warthog.

The Castle Map Pack will be available on Xbox LIVE for 800 Microsoft Points. Players who purchase the “Halo 4” War Games Map Pass* or “Halo 4” Limited Edition will receive access to all three Map Packs (Crimson, Majestic, and Castle) at a 15 percent savings versus purchasing them individually.1

New Playlist: “Castle DLC”

The Castle Map Pack brings a new playlist to the War Games experience called “Castle DLC,” a six-versus-six playlist that focuses on both team play and coordinated objective gameplay.

The new maps will also be integrated into existing Infinity Slayer, Big Team Objective, and Dominion playlists. DLC maps will appear in a playlist if all members of the match have the content purchased or the War Games Map Pass.

Halo By Larry Hryb, Xbox LIVE's Major Nelson

  • marhorn

    I want now……please! no but seriously im glad, everyone seemed to want more small maps but this is where its at…large vehicular map battles.

    • mcmax3000

      Agreed. These are definitely the type of maps that interest me.

    • http://twitter.com/HeyImSwat Daniel

      You’re forgetting that the vehicles are made out of paper or card. Using them is so pointless.

      In fact, playing Halo 4 itself is pointless

  • http://twitter.com/HPCont Anthony

    I’m going to keep an open mind, but my initial reaction is that I wish I hadn’t bought the War Games Map Pass. Vehicular combat in Halo is frustrating and imbalanced, yet it is the star of the majority of maps and shoehorned into most playlists.

    I love Halo as a tight, tactical game (Team Throwdown and Doubles are good examples) and I love it as an absurd, over-the-top game (Action Sack, Grifball, etc.), but this pseudo-compeitive nonsense in Inifinity Slayer and the large, vehicular maps is just awful. Sadly, this wavering approach seems to dominate today’s Halo multiplayer design.

    • http://twitter.com/_josHaas_ ɾosɥ ɥɐɐs

      I’m inclined to agree. In my opinion, Halo is really at its best on smaller maps, but that clearly isn’t the focus anymore. I rarely venture into the realm of Big Team Slayer (usually because it’s ALWAYS Exile…and I hate that gauss warthog), and thankfully there are plenty of things to do without going into the bigger maps – SWAT and Throwdown being my favorites. Showing every vehicle under the sun in that trailer doesn’t exactly instill confidence in this map pack. Crimson was a dud, Majestic was excellent…here’s to hoping they can go two for three and make me feel like my map pass purchase was somewhat worth it.

      Sad state of affairs when I’m enjoying the forge maps added to matchmaking more than the maps that were designed from the ground up and consumed considerably more man-hours.

      • Sanglant

        343 made decent maps this time around, but they should have thrown in some classic smaller maps if they didn’t plan on releasing any sooner than the 2nd map pack. Forge is a double-edged sword, because its pretty clear that the Halo studios have gotten lazy when it comes to the MP since its creation. Halo: Reach and Halo 4 both seem to expect the community to do some of their work for them, and it is pretty disturbing when a community member can design a better map in a matter of days than professionals being paid huge money and given two years to do it. In Halo:Reach, the Sanctuary remake wasn’t remade properly but looked like a 2 hour forge job…that irked me severely.

        • InfernoShade

          A bit of an exaggeration there.

          While I hear what you are saying, no one can design a good map in a “matter of days”. I’m not that into H4 but I was really into the past Halo games, and created some of my own maps and game types. It takes time a lot of time. And friends would work on their maps for months sometimes.

          Ultimately it’s personal preference. Some people may not like the official maps and like the unofficial better. That doesn’t mean that they are not well designed, or that no effort was made. People also complained about map packs before in the past Halo games.

          • Sanglant

            Sanctuary was a remake of a very straight-forward designed classic map that used basic blocks on a patch of grass to remake in Forge – its not like Ascension that required actually remaking a complicated map. and I saw maps in the first day of Halo: Reach that were just as good a remake as Sanctuary was remade on Halo: Reach. as for your comment re: DLC, nobody has complained about the Halo DLC like they did with Reach, and even IGN mocked Halo: Reach DLC as the worst of all time and rarely was it comments section not disagreeing with them. Halo: Reach DLC didn’t even give us three MP maps per DLC, just 2, and they were quite unmemorable.

          • InfernoShade

            Umm, you missed my points – not easy to make, and subjective.

            But if you want to think it’s a snap and they suck, it’s your call.

    • http://www.facebook.com/people/Curtis-Isabell/1036013363 Curtis Isabell

      large maps have always been important to the halo series, but they kinda ruined them with certain weapons like the spartan laser(100% ruined halo 3′s open maps)

      I don’t really remember halo 4 though, It’s the only halo game besides ODST I got rid of the game the week after I got it.

      • Sanglant

        here you are ranting about Halo 4 not having enough large maps and you got rid of it after a week!!?? GTFO, Halo 4 has more large maps than any other Halo game ever, and the maps are the best collection of BTB maps by a mile.

        • http://www.facebook.com/people/Curtis-Isabell/1036013363 Curtis Isabell

          um, I wasn’t ranting about halo 4 not having enough large maps but i heard literacy is going to be a new priority in schools so there is hope for you yet.

          the problem with halo 4 is the game itself is just terrible.

          • Sanglant

            nah, I’ve seen a bunch of comments regarding large maps and I’ve been up 24 hours now, so I’m probably mixing responses up.

          • Riddick Snipes

            Gtfo

    • http://twitter.com/Trystus Johnathan Liu

      I enjoy the small maps and tactical gametypes and Grifball and Action Sack, too. But, I also very much emjoy the large, vehicular maps. I don’t agree that Vehicular combat is frustrating and imbalanced mainly due to my pride as both a pilot and a destroyer of vehicles (mostly the latter)… the wheelman tactical package and gunner support upgrades are a nice addition, too, for those who do enjoy vehicular combat. I think the goal with loadouts and TacPacks and SupUps was to allow players to play the way they like to play, and personally, while I don’t feel that they’ve quite nailed that goal, I feel they’ve come pretty close. I like all the gametypes and all the maps…some more than others, but I’m really not too picky.

  • http://twitter.com/KodoSoup Davide

    So, out of 3 map packs dlc, only one had small maps (which are still lacking in the game). Well, now that i know what’s the idea of 343 about halo multiplayer, i am ready to skip halo 5.

    • http://twitter.com/HPCont Anthony

      Amen. Halo 4 already has ten medium-large to large maps with vehicles and they’re adding three more! This game only has seven maps without vehicles and, of those, only five can really be considered “small” (Abandon, Adrift, Haven, Monolith, Skyline). And, of those five, two of them were just introduced int he Majestic pack!

      This is the complete opposite of previous Halo titles, which didn’t place nearly as much emphasis on BTB and vehicle battles. At this point, we’re stuck with five viable small maps and thirteen BTB maps.

      Bravo’s done a lot of great work bringing in Forge maps and building competitive playlists, but I don’t envy his position right now.

      • http://www.facebook.com/people/Curtis-Isabell/1036013363 Curtis Isabell

        halo games should have remade version of past maps, halo 4 should have had all the maps from halo 1-reach including dlc, and pc maps.

        • Sanglant

          I believe a community playlist map is a remake of the last Halo 2 DLC map, not the Halo 1 remake but the other one. other than that, this is the first Halo sequel not to have a straight-up remake. its funny because have of Halo: Reach’s release date maps were remakes. Me hopes this means we could be getting a Halo 2 HD remake w/ playlist update in the fall.

          • http://www.facebook.com/people/Curtis-Isabell/1036013363 Curtis Isabell

            they only remade a few, they needed to have all the old maps at launch or free they hardly needed new ones the maps from halo 1 and 2 alone were enough to keep you busy for months.

          • Sanglant

            what are you talking about? they had 11 maps at release, 2 of which weren’t normal maps but the Invasion gametype, and 5 were remakes. Ivory Tower, Ascension, Sanctuary (which looked like it took 2 hours to make in Forge), Coagulation, Midship. you can pretend the latter two weren’t true remakes, but let’s not kid ourselves, this was the laziest Halo launch release map set of all the Halos.

  • http://twitter.com/Brian_Eyekon Brian Eyekon

    I thought this was halo not battlefield why make the maps huge just dont get it

  • http://twitter.com/HeyImSwat Daniel

    Didn’t another map pack just come out? Tying to keep Halo from dying, are we?

    • http://twitter.com/SpudimusPrime89 Andrew Falkenhan

      You do realize they always had this schedule set for the map packs.

      • Nick Peck

        Obviously not or else he would have known his comment was a total fail. Well, one would think anyways :)

    • Sanglant

      who cares, you’d rather wait for map packs? I can’t stand what used to be the normal long delay of content release. who wants to get a map pack a few months before another big game MP FPS is coming out. plus,MP FPS get boring fast when you have 3-4 maps per playlist rotation.

  • marhorn

    You can make smaller maps (of which there are plenty) from a bigger map….you cant however, make a bigger map from a smaller map! Halo is all about big maps albeit with some tight corners and confined spaces. The majority of maps dont actually have vehicles suited to them, so it is a relief to see some larger maps where people can have a good old fashioned match of Halo! Oh and yeah…..buying the War Games Map Pass was stupid….you should have done the smart thing and bought the Limited Edition!

    • http://twitter.com/_josHaas_ ɾosɥ ɥɐɐs

      I did the smart thing…bought Halo 4 from Microsoft Store and got a free $25 gift card.

      • John

        That was indeed the smart thing as the Limited edition was a big middle finger towards Halo fans who wanted unique extra good stuff.
        The map pass and emblems sure don’t cover it, especially because they gave the purchasers a nearly undetectable variant of the very first player armor everyone else has and gave the FOTUS (Fist Of The Unicorn Skin) to the ones that bought the consoles, yet nobody else gets a variant of that.
        That’s just plain dumb 343!

        • http://twitter.com/SpudimusPrime89 Andrew Falkenhan

          FOTUS is just like how Recon was in 3 for the longest time.

          • elloh7

            except recon was actually desirable, whereas fotus just looks retarded.

          • http://twitter.com/Trystus Johnathan Liu

            Recon took skill to get…or boosting.

        • Sanglant

          the Limited Edition basically paid for the map packs and the avatar items, so it really didn’t save money and probably ended up costing most gamers a few $ extra in the end. the only reason I bought it was because i didn’t want to be bothered having to buy extra MS points if I was 100 or something short. if MS points didn’t exist and it was a straight-up $25 for the discounted War Games Pass, I’d have done that instead and saved a few bucks cuz I really didn’t care about the other stuff in the LE even if it was only $5 essentially for all of it

    • http://twitter.com/HPCont Anthony

      I disagree that Halo is all about big maps. I think most of the iconic Halo maps are small or small-medium and vehicle-free, with Blood Gulch standing as the notable exception.

      You are correct that Halo maps are classically divided into sections that encourage close-quarters combat, but this is true of large and small maps alike. While you can turn a big map into a smaller one (and the sectioned design aids in this), I very much doubt that this is going to happen. I would be truly shocked if we see a sectioned-off Daybreak, Outcast, or Perdition make it into rotation. I’d be even more shocked if it ended up being any good.

      Halo 4 is the first time I’ve opted not to purchase whatever Legendary/Limited/Special edition was available and I’ve yet to regret it. I don’t think buying more would help my Map Pass buyer’s remorse one bit.

      • http://www.facebook.com/people/Curtis-Isabell/1036013363 Curtis Isabell

        huh? Headlong, blood gulch, side winder, zanzibar, pretty much every halo 1 and 2 map with vehicles were considered awesome maps.

        • http://twitter.com/HPCont Anthony

          I wouldn’t consider Headlong or Sidewinder iconic maps at all and I specifically mentioned Blood Gulch. I’ll give you Zanzibar, but that was a medium-sized map that didn’t place much emphasis on vehicles at all. Sure, they were there, but the well-guarded base, high walkways, and well-placed rocket launcher with lock-on made them pretty ineffective.

          • http://www.facebook.com/people/Curtis-Isabell/1036013363 Curtis Isabell

            headlong was THE map of halo 2, you can’t just knock it out, sidewinder was still heavily played but it was over shadowed by blood gulch, pretty much every vehicle map of halo 1 and 2 were loved by all, it wasn’t until later they started being disliked. I’m not saying the small maps were worse, but halo has been about having both possibilities, big open maps and maps with close encounters .

          • Sanglant

            lol no Headlong wasn’t, not even close. maybe it was you’re favorite map but all anyone did on Headlong was wraith bounce or banshee glitch. it was a good map, and Blood Gulch was uber-popular, but Halo 2 was popular because it had so many high quality BR and slayer non-vehicle maps – Lockout, Sanctuary, Turf, Gemini, Midship, Ivory Tower, Warlock, Beaver Creek..and I’m not even adding the larger sized BR maps like the absolute legend of Ascension.

          • http://www.facebook.com/people/Curtis-Isabell/1036013363 Curtis Isabell

            again, wrong. I forget the names of the maps, but headlong zanzibar were big ones, there was a couple smaller ones with vehicles still hat were good, the only decent small ones were midship and guardian(?)

          • Sanglant

            Guardian was Halo 3, you just lost all credibility since you don’t even remember the names. and if you think all the smaller maps I mentioned weren’t mega-popular, I question if you were even old enough to know what you were playing.

  • marhorn

    Although yes….Swat rules!

  • holasoyleo

    NICE! I just Microsoft points for free from this site! :D freemspointsforever com

  • http://twitter.com/korahn Eric Starr

    Another map pack so soon. Haven’t even played since before the last one came out.

    • Sanglant

      don’t take this the wrong way, but you’re not really a Halo 4 gamer if you haven’t played Halo 4 in that long and have no business complaining/criticizing if that’s what you’re doing.

      • http://www.facebook.com/people/Curtis-Isabell/1036013363 Curtis Isabell

        halo 4 sucks i can’t blame anyone who for not playing it.

        • Sanglant

          obviously, you’re in the minority, that’s why its still Top 4 on Xbox Live 4 months after coming out. 343 looks to have bitten off more then they could chew when it came to handling a AAA release, but the gameplay itself is just fine. It evolved without becoming another Call of Duty; its not perfect, but no FPS has been since Halo 2, and even that had an incomplete campaign.

  • http://twitter.com/Jnolan523 Jeff Nolan

    They all look way to huge. Halo need more small maps.

    • http://www.facebook.com/people/Cameron-Lessing/1474997658 Cameron Lessing

      just stop….no they don’t

  • Boss Saucier

    I am glad we are getting more large maps. I have always liked vehicular combat in Halo and Halo 4 seems even better suited to vehicles and long range gameplay than previous versions. I was a melee monster in Halo 3 and Reach, but I hardly get any close combat medals anymore. It’s interesting how the game changes over the years.

    • Sanglant

      that’s not a good thing. 343 has focused on BTB while neglecting Halo’s traditional core playlist Team Slayer. I love having great BTB maps and I love playing BTB in Halo 4, but I also am disappointed that Infinity Slayer and the equivalent of Team Doubles and Rumble Pit have been seriously neglected.

      • Boss Saucier

        Don’t hate change. Everything changes. If you want to play Halo 3 or Reach, they’re still there. Looking at the negative aspects only hurts yourself. I prefer to think positive and I am much happier. Then again, if complaining makes you happy, then all the power to you.

        • Sanglant

          its called constructive criticism you tool. “I love having great BTB maps and I love playing BTB in Halo 4″ gee, that sounds negative. WAFL

          • Boss Saucier

            “that’s not a good thing”, said you. If trying to insult strangers online makes you happy, then I am glad there is an outlet for you.

          • Sanglant

            CONSTRUCTIVE CRITICISM acknowledges the good and bad – hard concept to comprehend?

          • Boss Saucier

            Are you mad, bro?

          • Sanglant

            lmao. you just lost all credibility

          • Boss Saucier

            I don’t think you understand what is going on here. Maybe you need a nap.

          • Sanglant

            if anyone doesn’t understand things, its you.

          • Boss Saucier

            Good one. You are sharp.

  • Sanglant

    note to Microsoft and 343 industries – take your time on Halo 5, like 3 years, and just release a Halo 2 HD remake with a Halo slammiversary playlist and additional traditional ranking system with all Halo 2 and 3 maps. we will gladly pay $60 and love you for it. sincerely, Halo gamers.

  • Vince

    Nobody cares. This franchise has been milked to the bone. I bet another Halo will come out by Fall of 2014.

    • https://live.xbox.com/MyXbox/Profile?gamertag=DarkGin87 Lee Rayson (DarkGin87)

      On another console though. an people do care(like me) so don’t speak for everybody

 

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