October 17th 2013 10:51 am PT

Xbox is providing free dedicated server hosting to our Xbox One development community

Great news for Xbox One developers as they’ll have free access to our top rated Microsoft Azure service:

Our intent was to enable developers to take advantage of server resources in their games without having to deal with the challenges that come with building, managing and running servers at scale. So, we chose to provide cloud features that allow the game creators to push the limits of their gameplay experiences and apply the bulk of their investments to game creation, rather than server and operational resources. In fact, we even give them the cloud computing power for FREE so they can more easily transition to building games on Xbox One for the cloud

Complete post on Xbox Wire

   
   

Xbox One By Larry Hryb, Xbox LIVE's Major Nelson

  • cameron

    The thing i want to know is. Why are all developers not using it? I’m not hearing anything from Ubisoft about AC4 having dedicated servers for example

    • dibils

      cause they have a deal with Sony, they cant make it seem worse on their console

      • cameron

        Hmmm. Maybe. Although it is kind of crappy to worsen the game on another platform just because of a deal

        • dibils

          no, i think they have dedicated servers for X1 but they are just not gonna talk about it

          • http://www.talenthouse.com/lukeb Luke Batt

            I’m sure a lot of things will come to light when the reviews for each system start rolling in

    • Death Dealer

      Multiplatform publishers and developers will strive platform parity, that’s the way the business works. If you single out a part of your fanbase, you’re losing customers and in the current economy and poorly performing industry, that can’t be permitted.
      AC4 might have dedicated servers on the Xbox One, but I’m not counting on it. They will very likely be P2P like on the current gen (maybe server assisted, but we’ll just have to wait and see).

    • HGamer

      Ubisoft has a better relationship with Sxny. They always give exclusive content to PS versions of their games.

      • roozbeh, again

        Except for the division.

    • roozbeh, again

      Ubisoft historically always supports their own servers

  • tigertomspill

    PS4 going to be releasing kiosks, Major Nelson I hope we get to hear some info in then next week or so about Xbox One Kiosks to Microsoft Stores and other retailers soon…..

    • Does Not Equal

      I don’t think kiosks connect to online servers…

      • roozbeh, again

        I believe they can actually

        • Does Not Equal

          I doubt there’ll be much in the way of developer tools on them, though.

    • Din Taylor

      In Canada they are having Xbox One Kiosks at Best buy and Future Shop, I’m sure they will be at a lot of locations in the US.

    • evilfangs .

      GAME the biggest video game retailer here in the UK will be having kiosks to play Xbox one console.

      They’re called “lock-ins” and from the 14th Oct – 20th Nov we are able to go and play games like Forza 5 / Dead Rising 3 / Ryse / and Killer instinct.

    • tigertomspill

      I know they had released Xbox 360 kiosks a month before it was released. I’M just hoping Microsoft will do the same especially now Sony is going to be sending out theirs in the coming weeks if not days….

    • Nathanzz

      Kiosk. That’s a funny word. Kiosk kiosk kiosk kiosk kiosk kiosk. Sounds weird.

    • tigertomspill

      I have no idea why you would vote down a demo station “kiosks” at the stores a little early before lunch and what they will look like?

    • GmailIsDown

      wait so there won’t be demo consoles in stores like bestbuy before release??

  • http://www.talenthouse.com/lukeb Luke Batt

    This sort of information is so huge that it should be a game changer, but I don’t think the majority of people know exactly what this means to developers and how much it benefits them. Financially speaking it means they can spend more on R&D to make the most out of the syste, not to mention the overheads that go into hosting/operating servers. On the system front, they can offload processes to the cloud, allowing them to pull even more power directly out of the hardware, this is especially important during the early days of development while devs havent’t had time/experience with the device to really let it loose like they will a few years from now, this is true for both the hardware and the cloud, because as they get more time/exp with yhe x1 and the azure cloud, the more processes they’ll learn can be offloaded and the quality of the userbases internet is only going to get better, meaning that the latency will only get smaller and the data move faster with fewer caps/restrictions.

    This is such an amazing time to be living in, I would LOVE for MSand/or some devs to create some easy to follow diagrams that help explain the power and uses of the cloud for all devs (from a to aaa to AAA) and end users; perhaps then people will really start getting excited for it and understand how much the future will change because of the cloud :)

    • EighteenCharacters

      Too true. At the very least, the developers won’t need to worry about including P2P hosting capabilities on each piece of multiplayer software and on each console, which leaves more processing power open for anything a developer decides to use it for. Great news for sure.

    • Death Dealer

      Yes, so far I’ve seen very little people comment with knowledge about all of this and most are downplaying it because they don’t understand it (and because it’s all so futuristic and unproven, I’ll give them that).

      The Xbox One was built from the ground up to be online and to have a massive infrastructure behind it. That’s very big for developers and all types of data can be processed on the servers. From large scale highly detailed persistent online worlds to offloading local data in various forms.

      Your console may not need to be online every 24 hours anymore, but once developers start using all these niceties, people will want to be online and use them.

      The Azure framework is the #1 cloud and this infographic shows some of it and even with Gaikai, Sony only a small one digit percentage of all the available power Azure has for the Xbox One.

      http:// img gawkerassets com/img/193e1f8qoeen5jpg/ku-xlarge.jpg

      • fastharryDOTcom

        good stuff….funny, no ps4 fanbots on here….especially when you point out something that SONY isn’t even close to achieving…which is what I said when the ONE was introduced…this gen will be defined by servers and software…..

        • DarkMaturus

          The Xbox Live Service is getting better everyday and now this huge 300,000 server backbone is gunna be a huge plus! I love it! You’re right. MS has the capital to build the infrastructure….Sony does not

      • Dylan

        That’s the point and the reason the forced online check was so stupid and anti-consumer.

        Leaving it up to the consumers and developers is the way to go. If using cloud services is the next step forward, it will be willingly adopted, instead of shoved down our throats. Just like Xbox Live.

      • paul rolland

        I just finsihed my degree in computer sience in England and really don’t see how you can off load game loop algorithms to a cloud system when not everyone has a reliable internet and wont for a very long time. I would love to see the reasearch on this but I cant fins any real data on it anywhere. I for one are glad that Microsoft removed their limits to the console as I didn’t want them to hold a monopoly over the software on their system

        • EldritchWarlord

          One thing I could think of is enhanced AI. You could utilize servers for advanced, CPU intensive decision making that would make the AI smarter when online. Or you could use online resources to support a greater number of NPCs at once.
          You could even do graphical computations on servers if latency is low enough, do an extra round of anti-aliasing or anisotropic filtering for example.

          Any naturally asynchronous task that isn’t necessary for the core game could benefit.

          • usrev

            the latency would never be low enough though… unless you have a NICE and solid connection your ping to the server alone would be over 30ms, which is about 30 frames per second, so unless you had instant compute, nope.

          • EldritchWarlord

            Ping less than 30ms is not terribly much to ask as long as the computation being sent is optional.

      • fastharryDOTcom

        btw, that link dos nothing even with a copy paste…

        • roozbeh, again

          Put the dots, Major Nelson doesn’t allow links to be posted.

          • fastharryDOTcom

            yep..didn’t notice that…serves me right trying it before coffee…

            very impressive though..thanks for posting that

        • Dylan

          You have to remove the spaces and add the dots where the spaces were. The reason for posting it that way is to avoid the moderation check.

    • usrev

      It’s great, and dedicated servers for every game is going to be good, BUT. and a huge but is this

      most games now, are fine on p2p with consoles. smaller scale games like cod and halo work fine without servers. the games that need servers on consoles already have them, battlefield as a notable example.

      it’s great, it really is, but it’s much less important than it would have been in the begining of this gen, where host advantage was one of the most common reasons for dying in a match

      but, it might mean we finally get halo with more than a handful of players!

      • http://www.talenthouse.com/lukeb Luke Batt

        Hosting servers is only part of what the Azure cloud does though.

        In addition to hosting the multiplayer servers for better/more stable connections, it’s also similar to an almost “unlimited” (not really, but pretty close) source of additional RAM for games which will help free up the processors so they can spend more time on calculations for the game proper.

        Maybe RAM isn’t the right wording… it acts as a source of data storage, so can keep data that doesn’t fit on the disc on the cloud and allow it to be called up when needed (similar to RAM). This would allow developers to go beyond media limitations and not have to install the the data to the console hard drive.

        For example, if a game can pre-load textures on the cloud, knowing that you will be coming up to them soon, it can then cycle the RAM to load the cloud data as it flushes out the old data during the cycle. This has the effect of increasing RAM by utilizing the cloud’s data access.

        It’s not going to render games on the fly, just assist in speeding up the processing and help lighten the load of the smaller things off the physical hardware so it has more to work with, meaning once devs know how to use these techniques properly, we could see quite the increase in the quality of the games, much more so than what we saw in during the current gen with the amount of power devs were able to get out of the Xbox 360 and PS3.

        (Big thanks to Brandon Herrin for a lot of the information I have just regurgitated)

  • Steven K

    OFF TOPIC SO FEEL FREE TO ANSWER OR IGNORE. Is anyone else getting a 80150017 error while trying to download Halo 3? I have a japanese console and an american account and so far some games free with gold have been giving me the same error too. I could get the game for cheap I know but I can’t find an original copy of the game in Hong Kong

    • Death Dealer

      I’m getting the same thing in the Netherlands. Annoying as h*ll, but the code specifies a region lock out (when I’m in my own country).
      Use a VPN on the Xbox(dot)com website and download it from there. I’ll do the same if the problem persists until the 30th for me.

      • GmailIsDown

        i suggest you people do a google search on “Utilizing fraudulent methods in order to obtain region-specific marketplace content or circumvent regional pricing” for your own benefit. would suck if you got permanently banned by the xbox enforcement team for this.

        • roozbeh, again

          Dude, that won’t happen if you do it for GWG.

        • Guest

          The people that got banned lately was because they were making accounts in the Morocco, Oman and Bosnia regions and searching for games using Bing that would show up as FREE (it was a massive marketplace glitch exploit). Furthermore many were giving/selling these accounts to other people. That was why they were banned.

          Furthermore, GwG is not region-specific, it’s free for everyone with Gold, yet somehow there are marketplace glitches preventing legitimate downloading of said content.
          Regional failures happen from time to time on the marketplace and a VPN is the only way to fix it.

      • Some guy

        You still need a credit card to download the free game so it won’t help for me.
        And I doubt it’ll be fixed soon as Major Nelson can’t do anything for us since he’s (sadly) just a PR.

  • Machaira

    It’ll be interesting to see if this holds true for XBLIG type indies. If so, what kind of tools will we be required to use? If it’s C++ and DirectX, that’s a dozen steps backwards from using XNA and C#. :(

    • Death Dealer

      There are no more XBLIG type indies games on the Xbox One and there are no more separate sections, but every indie developer can use these servers as needed as well.
      XNA is no longer supported, but all the C variants will work under the SDK. The new DirectX is also quite a step up from the one in the Xbox 360 but I get that working within a framework like XNA is easier for starting programmers.

      • Machaira

        I didn’t say “XBLIG type indies games”. There will be, hopefully (MS hasn’t really given solid info), XBLIG type indie developers making games for X1 however. We have had years of using an elegant toolset in XNA Game Studio. Making us revert back to the ugliness than is C++ (compared to C#) would almost be a slap in the face.

        Obviously XNA is no longer supported. The question is, will MS provide us with a toolset that allows us to continue to user C#? We’re hoping the meeting they’re having for developers soon will give us answers.

        XNA wasn’t just used by starting programmers. Many of us have been programming for a living for many years. XNA Game Studio was about making game development easier for everyone. It succeeded in that for the most part. For MS to go back to making it harder for X1 would be horrible. Allowing .NET games on X1 is the #1 request on the Visual Studio UserVoice site – http://visualstudio.uservoice.com/forums/121579-visual-studio/filters/top I would hope MS wouldn’t ignore thousands of developers wanting this.

        • Death Dealer

          Under the WinRT umbrella, the answer is yes.

          • Machaira

            And you know this how? Can you provide a link?

          • Death Dealer

            Not a public one, but if you’ve been approved by ID@Xbox, you’ll have access to all you’ll need to know.

          • Machaira

            Obviously, but getting approved isn’t something that’s easy to do at this point, especially not for us little guys.

          • John T Greene

            i reg and was appoved for the id@xbox program

  • Sean Mccoy

    just orderd my xone from https://www .rombie.com/

  • Ex0ticViru5

    Xbox One Console – Day One Edition
    $479.99

    Xbox One Dead Rising 3 Bundle Day One Edition
    $599.98

    So…+$119.99 for a bundled game ?

    WTF!?

  • HGamer

    Just want to make this clear:

    The free “dedicated servers” are not just for packet forwarding (PX4 Kxllzxxe Shxdow Fxll), chatting, matchmaking, but ALSO (and most importantly) for hosting the multiplayer matches, right?

    • GmailIsDown

      i’d think they can be used for anything, from hosting multiplayer matches, to always online DRM.

      • HGamer

        If they are used for online DRM, blame the game developer for choosing to do so, not MS for providing dedis :)

    • DarkMaturus

      Yes! Dedicated servers for full match hosting! Unlike Killzone’s simple server side matchmaking.

  • GUEST

    So, better connection when playing FIFA or Madden?

    • HGamer

      If EA chooses to use MS servers to host matches.

  • DarkMaturus

    Awesome. Xbox FTW!

  • roozbeh, again

    Awesome streak of good news again, first this, and now … GWG forever!

    • Liquidfx Xboxdude

      makes sense about GWG forever. lol there is an endless supply of old played out games they can give away and act as if it means something. fyi roozbeh is such a cool name.

      • roozbeh, again

        Yeah, but me being late in this gen for xbox, I’ll take anything. Except for the arcade load that really suck.

        Thanks, I guess…

    • Some guy

      Just wish we could choose individually from a list of game instead of being forced to take whatever the MS team want(or worse, what the community want)

      • avi

        i’m barely caught up on my games, so i’ll take anything.
        besides, it’s not as if some of the old games are bad or outdated. even some of the newer games can’t match up to some of the old ones.

        • Some guy

          It’s not that they are bad, it’s just that any gamer that bought a xbox for its exclusive games only get games they already own.
          And if the community choose, it’ll be like Steam, the same 3-4 games will come back every time.

      • Alex_Atkin_UK

        Agreed. I stopped playing racing games online when they stopped doing lobbies and instead forced you into matchmaking. In games with multiple game modes (eg Burnout Paradise) it became impossible to find a game playing the mode you wanted.

        On Burnout Revenge half the fun was getting to know what people were like in the lobby between races, and being able to clearly see what game mode you are joining. Also being able to see the list of current game modes available, so you don’t end up choosing a mode nobody is playing and waiting forever for a match that will never come.

        The new matchmaking system doesn’t fix the problem of nobody actually playing the mode you are waiting for.

        That said, having dedicated servers does make lobbies more practical again. I think half the reason they switched to matchmaking in the first place was so that host migration would be completely invisible and people with poor connections would be unlikely to be a host.

  • Xboner2013

    Unless your game has 14+ there is really no reason to have dedicated servers. Azure is good solution, just nothing that is going to pertain to most development projects, in general. 3rd party developers/publishers, if they plan on providing back-end support will have to do the same solution across platforms, so MS will be charging, if a dev/pub uses it across platforms.

    Until you see the contract, then you have to assume has a anytime shut off as well.

    • Xboner2013

      I broke down the most played games on XBL as of Sept 30.

      Grand Theft Auto V – Either P2P / 3rd party multi-platform solution required
      Call of Duty: Black Ops II – 3rd party multi-platform solution required
      Minecraft: Xbox 360 Edition – P2P
      FIFA 14 – Server not needed
      Battlefield 4 Beta – 3rd party multi-platform solution required
      Call of Duty: Modern Warfare 3 – 3rd party multi-platform solution required
      EA Sports FIFA Soccer 13 – Server not need
      Madden NFL 25 – Server not needed
      Battlefield 3 – 3rd party multi-platform solution required
      Call of Duty: Black Ops – 3rd party multi-platform solution required
      GTA IV – Either P2P / 3rd party multi-platform solution required
      Ascend: Hand of Kul – Have no idea what this is
      Halo 4 – Could benefit from a back-end solution for games over 14
      Skyrim – Server not needed
      Diablo III – Server not needed
      NBA 2K14 – Server not needed
      Modern Warfare 2 – 3rd party multi-platform solution required
      NBA 2K13 – Server not needed
      NHL14 – Sever not needed
      Gears of War 3 – They have servers but they were put behind a pay DLC wall a few months after release, should not even need servers for this game but it’s horrible netcode.

      I don’t see how any of these games would benefit from the announcement, mostly single player games or limited co-op/mp.
      Terraria – Xbox 360 Edition
      Zeno Clash UE
      Minecraft: Xbox 360 Edition
      Hydrophobia
      Dragon’s Lair
      Tony Hawk’s Pro Skater HD
      Vigilante 8: Arcade
      State of Decay
      Castle Crashers
      Golf: Tee It Up!
      Teenage Mutant Ninja Turtles: Out of the Shadows
      Trials Evolution
      3D Ultra Minigolf Adventures
      Magic 2014 Duels of the Planeswalkers
      DuckTales: Remastered
      Geometry Wars: Retro Evolved
      BattleBlock Theater
      Geometry Wars: Retro Evolved 2
      Zeno Clash 2
      Assault Heroes 2

      The only game/series I could see that will benefit is possible the Halo series, but if they needed dedicated servers why didn’t they provide them before and there is no given even they will use them.

      Hey guys if you go to the planet Pluto and back I will give you a trillion dollars, nice PR.

      • EldritchWarlord

        3rd party multiplayer games would be wise to utilize MS servers if they are free, even if they would provide their own servers or use P2P on other platforms. It’s an obvious cost-saving and product-improving measure.

        P2P games would benefit from switching to servers as well, especially Minecraft.

        • Xboner2013

          “It’s an obvious cost-saving and product-improving measure.”

          Not necessarily, devil is in the details. If they have to create two solutions than no it would never do that, but like I said devil in the details. From the gamer POV, who cares if it’s Azure, Amazon, Google, Rackspace, etc.?

          You don’t or I don’t. Developers are not going to create back-end solutions unless they have to… like MMOs or they have a real need for it… which is why hardly anyone does it… everyone has huge pipes.

          “P2P games would benefit from switching to servers as well, especially Minecraft.”

          Most games have no requirement for dedicated servers as everyone has huge bandwidth, this is not the days of 56k modems…. I have a 20mb down/3mb up pipe at home… this is pretty common. You certainly don’t need it for limited online game like minecraft… home pipes are 100s or even 1000s times bigger than they were 15 years ago.

          Of course, without disclosing the agreement who knows, kind of like their unity announcement, by the time you go through all the requirements… you MIGHT have one or two teams take advantage of it… but none of the hoops to go through were worth the $1500.

          The only series I would think that would take advantage of this really is the Halo series… which they could have done this a decade ago but to me unless you like the 14+ player games who cares?

          • roozbeh, again

            Are you kidding?
            The average speed of internet in the world. Host advantages would literally die.

            Keep spewing that sh!t.

          • Xboner2013

            Everyone I know is on 2 cable providers… 10-20mb down/.1-4mb up. Of course not every needs that size pipe to play only the host, which is why games figure who the best host is…. which is why COD with 18 players runs fine.

            Most of the traffic is not even gaming traffic, it’s voice chat, but you knew that right… hahah.

          • roozbeh, again

            Oh my, I don’t think you have been gaming for some time if you think COD with 18 players runs fine. Seriously, what’s wrong with you?

          • Xboner2013

            In general, I never had a problem with COD4. A 5mb down and 1mb up should do the trick….. eliminate voice chat and you could probably have multiple servers going.

            Apparently 30-40 million people disagree with you. There is always advantages in a hosted server setup in a data center…. closes hops to the data center…. idiot.

          • roozbeh, again

            I assume you don’t have the later CODs as well?

          • Xboner2013

            Immaterial. Most games either don’t need a back-end or the developer will not provide a back-end… basically a few titles a year… .if someone wants to provide it…. cool…. but for most games it’s overkill, if not irrelevant in today’s world, in general.

            Sorry Charlie.

          • EldritchWarlord

            There’s no functional difference between servers on the client side other than the web address they call, practically no cost to change that. Furthermore P2P is an inherently more complex solution since the console must be able to both run the game and serve as host simultaneously, more complexity means more bugs and more testing. Essentially this means Microsoft is saving developers and publishers money by providing free servers no matter what they choose to do on other platforms.

            Your estimation of consumer broadband performance is overly generous, large parts of the US cannot even get 3Mb/s down save by extremely high latency satellite connections.

          • Xboner2013

            ” large parts of the US cannot even get 3Mb/s down”

            Irrelevant, only the host needs a huge pipe. 3 down and probably less than a mb up is fine for most games… yes if you are doing 40-100 people games, but that is given.

            P2P, it’s actually simpler, which is why most games go that route. Virtually nothing to maintain unless you want to.

          • EldritchWarlord

            Most games use P2P because it is vastly cheaper to assign player hosts than to build and maintain (or rent) the necessary server infrastructure.

            I suspect that you understand practically nothing about this topic and on top of that have no interest in discussing it rationally because you have decided a priori that Xbox One is an inferior console devoid of redeeming features. When and if you decide that having informed opinions is preferable to frequently announcing to all your ill-informed preconceptions let me know.

    • roozbeh, again

      Do you always sound this stupid?

      • Xboner2013

        I am sure to an idiot like you.

        • roozbeh, again

          Grammar, you heard about that?

          • Xboner2013

            I never run grammar check, I just type as fast I can. Quite the burn idiot. You think everyone needs freaking fiber to run a host…. lol. Idiot.

          • roozbeh, again

            And a delusional person as well, have you looked up on a good few doctors where you are from?

  • roozbeh, again

    Off topic.
    Does the games on demand version of GTA V contain pop ins?

    • Xboner2013

      I always thought the retail version was the same as the on demand version, in general.

      • roozbeh, again

        You do know why you had to install a part of the game on the xbox 360, right?

        • Xboner2013

          I don’t have the game… most of the games on demand were exactly the same as the disc, and I said “in general”.

          • roozbeh, again

            Just say you don’t know.

      • evilfangs .

        GTA 5 on the 360 came with two discs. A install disc and a play disc. We have to install the 8GB install disc but if we installed the play disc it caused problems with texture pop in’s because all the data was being streamed from one place.

        PS3 had problems with it’s digital copy of GTA 5 so I’m sure the 360 version will have too.

        • Death Dealer

          The Xbox Live version has a big advantage the PSN version does not. You can install the 4 download packages on a separate USB drive and avoid the pop-in problems.

    • Guest

      Yes, unless you distribute the installation data over 2 drives, like DD said.

      • roozbeh, again

        Okay, good to know

  • avi

    this is amazing news.
    this is the sort of thing ms should market hard and make people understand what this exactly means.

  • bill

    Cod does not run fine. I’ve burnt out on their use of lag comp because they refuse to spend part of the billions they make to have dedicated servers. Someone stealjngtheir neighbors wifi should not have an advantage over someone with fiber connection they pay for.

    • evilfangs .

      Dedicated servers wouldn’t solve lag compensation.

      Lag compensation is in every FPS game and is needed.

      Black ops 2 has had dedicated servers for games for months, they have been testing them and you might not have even noticed, not every game is a dedicated server but some are.

      • Daniel Lawson

        Azure server network is much more robust then Activision or EA

        • evilfangs .

          Still wouldn’t solve a coding problem though… lag compensation is a code which is put into these type of games.

          • Alex_Atkin_UK

            The argument is that lag compensation doesn’t need to be as aggressive if you are using a dedicated server. It no longer has to compensate for the possibility that the host itself is laggy, just try and keep all the clients reasonably equal. Hopefully, that works better.

            It should definitely help in that the server you are paired up with as having the lowest latency at the start of a match, should still remain consistently low latency for the whole game. Without dedicated servers the host could suddenly load up their broadband and mess up the game for everyone.

  • Lucas Sanches Cestari

    hahahaha here in brazil the ps4 will be 2000 dollars and xbox one will be 1100 ^^ we loooove taxes!!! =D

    • Death Dealer

      Yeah, it’s unbelievable.

  • Mikael Soltaniha

    This is good news! Surprised and slightly dazed by the fact that Microsoft did this, but damn, man!! =O

  • Death Dealer

    Like I said quite some time ago: Games with Gold will continue after December.

    It’s official now.

    news xbox com/2013/10/xbox-360-games-with-gold

    Awesome!

    • Guest

      Those 3% were $0N¥ paupers right? Like the ones b*tching on here about free games that MS doesn’t owe anybody. LOL!

    • Lucas Sanches Cestari

      here in brazil, halo 3 is still not available for free =/

    • GmailIsDown

      just want to clarify that Microsoft only said that this program will continue on 360, not on Xbox One. Sony will continue their psn free game rentals on PS4.

      • Voreo Sabrae

        It will continue onto the next console, once games get old enough =P

      • slasaru

        Not at once… Sony boss said i would be stupid to give free games at the next gen start. Sony will make many FTP games instead

        • GmailIsDown

          really, i’m not sure if you are just being sarcastic. Sony will give away Resogun and Contrast at PS4 launch for PS+ users, and will provide a free PS4 game every month thereafter. they were going to give away DriveClub for ps+ users for free but that got delayed so they added Contrast as a replacement.

          • evilfangs .

            PS+ edition of Drive club is the same as our free version of KI.

            It’s a glorified demo, nothing more.

          • GmailIsDown

            Driveclub‘s design director Paul Rustchynsky already said that the free ps+ version of Driveclub will be “the full game minus a few cars/tracks”. and it has the same set of trophies as the retail version. it is more like Forza 4 Essentials Edition compared to Forza 4, depending on how you interpret the missing “a few cars/tracks”. and ps+ users will have the chance to upgrade it to the retail version for a discount, which will no longer need an active PS+ sub.

  • baconcheeswhiz89

    ain’t gonna lie i had my hopes up after you guys decided to have “defense grid” as your first free game for this program, but this whole month was nothing but win for you guys.

    good job.

    • EldritchWarlord

      Defense Grid is really good though. I’ve actually been preferring the Arcade games to the Games on Demand games, mostly because so far I’ve previously owned or currently own all of the GoD so far.

  • evilfangs .

    Off topic: You can rent “Zombieland” for 99p SD and £1.99 HD.
    Also free movie “The Dead” are on the Xbox dashboard

    • Nexures

      its not free ;/ liar !

      • evilfangs .

        Okay then Mr Smarty pants, it’s free for gold members.

  • Kieran

    If you played Gears 2 and Gears 3 . You likely understand the benefits of having dedicated servers. Gears 2 was so laggy online, full of lag switchers and cheaters. Gears 3 was a smooth experience, not perfect, but it was great improvement on what i experienced with Gears 2 Dedicated servers is a big deal.

    I was saying this for months why hasn’t Microsoft spoken more about it until now. Microsoft release a video about it inform people.

    • StudioMultimédia Gon’Interacti

      bf3 have dedicated server but it lag as hell. dedicated has not much to do compare to the amount of player and proximity of that said dedicated server. Amount of player help you find closer game with closer people. Lag compensation is even worst most of the time for me in my region.

      • Alex Tran

        That lag is likely because of your connection, not the server’s. You may need to upgrade your internet. I upgraded mine and my overall connection to both my PC and Xbox games have been nothing, but fantastic.

        • StudioMultimédia Gon’Interacti

          that was true before lag compensation. With lag compensation, most of the time, having a good connection is not that great. For the record i have 30mbps line. Part of the problem is the large line speed variation. Some people still have in the 1-5 mbps range while other have 200 mbps line. 10 years ago you either at 33.3 or 56k and then came 1 mbps. the difference of speed and latency between player was very low compare to todays. Dedicated server will do good if you are close to it and if people you with are close to it too.

    • Xboner2013

      Kieran, GOW series MP sucks for one reason, bad netcode… then they tried to cover up the issue by putting in servers for GOW3, then they put the servers behind a DLC map paywall after about 3 months…everyone i know dropped the games.

      Most traffic in games is not even game traffic, it’s voice chat. No reason why a game should need dedicated servers for slow and limited object game like GOW.

      “I was saying this for months why hasn’t Microsoft spoken more about it until now.”

      Well they did just do press announcements but for the majority of developers it’s rather moot for the most part. 1.) 3rd party devs will have to have a back-end strategy that will cover all platforms, so yes it will cost them 2.) most games have limited online or have no requirement for them to have dedicated servers.

      Azures is fine for virtualization of services but the free part really has very little to do with anything. COD and BF will still have whatever solution they (EA/Activision) do across platforms, so from a gamers POV… .so what.

  • roozbeh, again

    No, I’m not covering anything. But you my friend, you are delusional. When did I ever make those comments you keep you keep nagging about?

    #delusional

  • gtx

    cod ghost has dedicated server this year

  • roozbeh, again

    Then don’t bother to comment

  • GmailIsDown

    fishy website with no physical address, phone number, or even an email listed, and no paypal. too scary for me.

  • pulseimpact

    I like the idea that if you get gold the entire xbox one gets gold. That’s something I think is a huge upgrade so an entire family can play online. I haven’t pre-ordered yet, but recently been strongly leaning Xbox One and in about six months I’ll order one barring no red ring of death scenerio.

    I know it’s off topic, but the place I wanted to post that had comments locked. I also like the dedicated servers.

  • AC130

    I would like to see if EA will continue the yearly tradition of server shutdowns after this.

    • roozbeh, again

      If those b!tches shut off BF3 servers now that I just bought it, I swear I’ll rip the A out off them.

 
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