February 27th 2014 7:04 am PT

ID@Xbox Developers Update

In December, Director of ID@Xbox Chris Charla shared a first look at the developers who had already joined Xbox’s independent developers program. Today, he announced dozens more indies who are hard at work developing games for Xbox One. There are now more than 200 developers creating games using dev kits provided by ID@Xbox.

The first ID@Xbox games are in certification now, so stay tuned for more news on when you’ll get to start enjoying these titles.

For the entire list of participating developers (all 65 of them!), click over to Xbox Wire.

ID@Xbox, Xbox One By Jeff Rubenstein

  • https://live.xbox.com/MyXbox/Profile?gamertag=DarkGin87 Lee Rayson (DarkGin87)

    Sounds good, looking forward to see whats being created

    • Mike P.

      Sorry man, positive comments aren’t allowed here. Please take this elsewhere.

      • https://live.xbox.com/MyXbox/Profile?gamertag=DarkGin87 Lee Rayson (DarkGin87)

        shhh fool

        • Mike P.

          Anyways, back on topic. I’m looking forward to this also, seems like a ton of games will be pouring in soon, and I’m sure once this opens up a lot of indie games will be ported over too.

  • Virus

    Sounds good, but am NOT going to buy an Xbone until the Kinect is gone and it’s $349

    • evilfangs .

      Jesus Christ you do go on and on about the same cr*p don’t you?

      • Stoney

        Probably the only attention it gets.

    • Liquidfx Xboxdude

      Picture of girl + named Virus = Trip to the free clinic.

    • Brenny Bren

      Well it looks you’re never going to own an Xbox One then. It would be a huge mistake for Microsoft to remove the Kinect from the console. The kinect has huge potential and having Kinect packaged with every xbox one give developers confidence to develop kinect games and add features for games. I’m also interested to see what indie devs can do with it, plus seeing what devs do with it 3 years from now

      • Virus

        aaron greenberg who works for xbox said on his twitter that 26.4% people who own a xbox one have the kinect unplugged

        • Allan

          can u link that please?

        • Michael Košut

          We don’t care. Kinect is awesome and u will deal. Bye.

  • A. J.

    I have no idea who these developers are, but I hope they make some awesome games.

  • Liquidfx Xboxdude

    didn’t read but i can’t stop listening to “back to school” by jude cole.

  • mando6599

    I’d like to see the comparison of the number of developers between MS’s
    program of indie devs and Sony’s. Were these developers always on-board
    with Sony and have now just announced they are working on the One? I
    just remember Sony touting this at E3 last year and was wondering out
    loud if MS has gotten back to even footing with Sony on indie devs. I’ve
    always been fascinated with the indie developed games and to this day
    check out everything that comes through the indies channel on the 360. I
    guess one day I’d love the opportunity to develop my own game? Who
    knows?

    • Some guy

      That’s Sony for you, they talk and talk to the point you have no idea what they say.
      MS always had ID@Xbox for the one and the devs were waiting for confirmation for a while. But back then we were more concerned about the trainwreck that was the Xbox One launch.(It still is a trainwreck though)

      • mando6599

        I am interested to see how “open” MS is to indie developers this gen as opposed to last(360) gen. Will ID@xbox program allow the developers full access to all the stuff the big name publishers/developers have access to? For example, Kinect options? Azure servers? More advanced stat tracking, leaderboards, open marketplace pricing, advertising? I am hoping MS is very open-minded regarding these and more issues so as to invite the most and best indie developers.

        • Some guy

          They are more open minded then on 360 but it’s still MS so we’re not sure of anything unless we’re on the inside(and if you’re inside you can’t talk about it).
          I mean, they are still blocking Oddworld because they are self published.

      • Mike P.

        How was it a train wreck?

  • Some guy

    Well, someone at some point had to make games for the Xbone.

    But I don’t see why I’d buy a console for indie games that will be on pc, ps3, ps4, Wii U and phones.

    • Mike P.

      You’re on the wrong site. This is Major Nelson’s Blog, not Playstation’s.

    • Gazza!!!

      Why buy any of those consoles for Indies when you can get an OUYA?

  • evilfangs .

    When will Microsoft get off they high horse and allow indie developers who have made they games first on a Sony platform able to port and create they games on the Microsoft platform?

    • ElektroDragon

      Good question.

    • Allan

      Agreed

    • Dylan

      Yeah, you guys deserve a chance to play Outlast. It’s pretty great in a market that doesn’t see too many horror titles.

  • Some Person

    When is the ID@Xbox program opening up to the masses? I know several people who bought the One based on the “Every Xbox One is a development platform” line and so far it’s been a lie.

    • ElektroDragon

      They only meant that because of Project Spark, and those people you know fell for it.

      • Mike P.

        What? Not at all, they said there will be more talk on this later in the year.

    • Some Person

      Why the Devil did this get down votes? It’s a legitimate question. My team bought the license for and transported all our assets over to Unity because Xbox promoted that as their go-to 100% supported engine. We’re now reconstructing every level and re-writing all the game logic to fit with the new engine (UDK to Unity) and let me tell you it’s not a simple task. It would be nice to hear a little bit from Microsoft on this program they proudly proclaimed was coming.

  • etooley66

    Everything but Shadow Complex…

  • Anglophile

    “There are now more than 200 developers creating games using dev kits provided by ID@Xbox.”
    “For the entire list of participating developers (all 65 of them!), click over to Xbox Wire.”

    I’m not great at math, but I’m pretty sure this doesn’t make sense. How can “more than 200 developers” fit on a list that includes “all 65 of them”? Any clarification possible?

    • evilfangs .

      200 is the number of people. 65 is the number of indie studio’s.

      Jeff or Larry just worded it incorrectly.

      PS: “Maths” “MathematicS”

      • Anglophile

        That seems believable as an answer, but I’m curious as to whether you are guessing or know. The list doesn’t seem that much longer than it was several months ago if it’s really only 65. Not that 65 is bad, but far less to get excited about than 200.

        Also, this is Major Nelson, so math. Aceybongos for maths. When in Rome, don’t tell the Romans why they are wrong for not doing it your way. Or something like that.

        • evilfangs .

          I don’t know, I guessed as it’s poorly worded.

    • MrUgly

      Lol

    • DrToker

      They are announcing 65 new ones, totaling over 200. For instance, Team17, Crytek and many others aren’t on this list. Poorly worded though.

    • Some guy

      Maybe it’s 65 developers but with multiple studios.
      Like Ubisoft montreal/paris/shangai/atlantis

  • Gazza!!!

    Just confirm no mans sky is coming to the X1, its probably the only indie game I have any interest in.

    • Mr&Mrs Ninja

      That game looks awesome! Do you know when it will be released?

  • DrToker

    Rumored for an april release in the nordic and many other places.

  • Mr&Mrs Ninja

    Hope they make great games like Two Brothers, etc. Hold up, is “Chair” on the list? For some reason I can’t get back to the list. : (

  • Riekopo

    ID@Xbox is a good program, but there’s still one major flaw in it. The parity clause stretches Indie developers too thin and because of the loophole is forcing them to sign exclusivity deals with Sony. You should really look into this majornelson.

 

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