December 13th 2013, 8:01 am PT
Today’s a big day for zombie fans; a new Dead Rising 3 demo is now available on Xbox One (“Xbox, Bing, Game Demos”), and Capcom today lifted the lid on the game’s first downloadable episode.
I’m sure the fact that today is Friday the 13th has nothing to do with it.
To learn more about Operation Broken Eagle, we chatted with the game’s executive producer, Capcom Vancouver’ s Josh Bridge.
Jeff Rubenstein, Xbox: Talk to us about the newly-announced DLC.
Josh Bridge, Capcom Vancouver: With all 4 of the Untold Stories of Los Perdidos experiences, you get to see the story of Dead Rising 3 unravel from a different point of view. You get to take on the role of a different character in each of the 4 and play through their story and how it ties into the overall plot and reveals how the outbreak unfolded in parallel to Nick Ramos attempting to escape. Each of the episodes have new weapons and a custom vehicle along with side missions and other goodies to collect and ace achievements with. The team had some fun with getting some pretty crazy weapons in there!
Xbox: How does playing as Spec Ops Commander Adam Kane differ from everyman Nick? What abilities or advantages does he have?
Capcom: As opposed to Nick, who is relatively good willed in nature facing military opposition, Adam is a by the books soldier with a crew of Spec Ops fighting for him. You get to take on some over the top military weapons and an armored vehicle that spews bullets. You get to take on missions that go against what Nick would have fought for, but as you discover through the story you can also relate to how Adam struggles to follow through on his difficult orders.
Xbox: As far as the demo is concerned, what should players be sure to seek out in the sandbox?
Capcom: We have some cool hidden goodies in the demo for players to dig for. Definitely check out the map for where the blueprints are around Ingleton. We have some cool combos to try out and even a Super Combo weapon called the Ultimate Grim Reaper. It is a multiple blueprint find, and super deadly when you get the fully stacked version. Don’t forget, after you make it or other combos, you can always pull them back out of the locker in the Safehouse and have another run at it.
Xbox: Have you been tracking Dead Rising 3′s most popular weapons, combos, and vehicles? What’s resonating most with the players?
Capcom: Overall, I have been really surprised by the sheer amount of completionists are out there playing our game. Lots of folks trying to ace all blueprints and combos created. We were really surprised by the excitement over the combo weapon Sentry Cat. Pretty much out there as far as a combo weapon, but think it being unpredictable is part of the charm. Looking at telemetry, the RollerHawg is king for killing with a vehicle…still get a kick out of seeing players sharing vids of them causing havoc with it.
Xbox: What tips can you offer for tackling nightmare mode?
Capcom: Definitely want to go in leveled up to about LV.20 with good range of combo weapons/vehicles ready to go in the lockers. The clock is quite fast, so for a first timer I would just focus on speed running the main missions. It is definitely possible to hit side missions as part of the run, but you will need to pre-plan you routes and which vehicles/weapons for the runs.
For more on Dead Rising 3, look out for Josh’s interview with Major Nelson later today on MNR 497.
December 13th 2013, 6:07 am PT
This morning, Turn 10 Studios announced a number of impactful changes coming to Forza Motorsport 5, including alterations to the amount of credits you spend for vehicles and earn for racing, as well as a pair of new race modes (full details on Xbox Wire). This week, I caught up with Turn 10 Community Manager Brian Ekberg, who explained the changes, as well as the community feedback that guided them.
Jeff Rubenstein, Xbox: With this upcoming content update, you’re making some pretty significant additions to Forza Motorsport 5, including some noteworthy adjustments to the economy. Tell us about those.
Brian Ekberg, Turn 10 Studios: I’m really excited about this content update for Forza Motorsport 5 because it involves a huge number of improvements across all aspects of the game. First of all, we’re adding two modes to the game – drag racing and multiplayer Tag. Drag racing is a no-brainer – we already have traditional racing and drifting events in Forza Motorsport 5, so the ability to pit cars against one another in quarter-mile, half-mile, and full-mile sprints just makes sense. We’ll have support for full 16-player drag racing lobbies, with one-on-one heats, as well as eight-player drag races, where all eight players are on the track at the same time.
We’re also introducing “Tag” to Forza 5; a multiplayer-only mode that’s unlike anything else in the game. If you’ve never played a multiplayer Tag event in an older Forza Motorsport game, you’re in for a treat. It’s about as far from traditional racing as you can get; this is pure mayhem on the track, where huge wrecks are the norm and aggressive driving is its own reward. We’re bringing three variations of Tag to the game:
- Keep the It: One player begins the match as “It.” The goal is for the “It” player to keep “It” status for as long as possible. “It” status transfers each time someone makes contact with the “It” player. Once the match timer has completed, the player with the most “It” time wins.
- Tag Virus – One player begins the match as “It.” Each time an “It” player makes contact with another car, the “It” status spreads like a virus. The last uninfected player standing wins the match.
- Pass the It: Similar to “Keep the It”, one player begins a “Pass the It” match with “It” status. “It” status transfers each time someone makes contact with the “It.” At the end of the match, the player with the least amount of “It” time wins.
As you mentioned, in addition to these big feature additions, we’re also making some significant changes to the Forza Motorsport 5 economy, based on player behavior we’ve seen in game as well as feedback we’ve received from the Forza community. With this content update, we are dramatically increasing the rate at which credits are earned in the game. For example, the bonus amount earned when you level up in Forza 5 has more than doubled. A player using average difficulty settings will see approximately a 60 percent increase in credits earned per hour – a number that can be further increased by upping the difficulty settings.
The flip side to awarding more credits is lowering the price of the best cars in the game. Cars like the Lotus E21 grand prix car – one of the fastest, most desirable cars in Forza 5 – has gone from 6 million credits at the launch of Forza Motorsport 5 to 2 million credits with this content update. Now, that’s still a lot of credits but, when combined with the reduced price with our increased credit payouts and features like our Forza Rewards loyalty program, even the most exclusive cars in the game are now within the reach of all Forza Motorsport 5 players.
Xbox: It’s not just race payouts and car prices that are changing – Forza Rewards is also paying out millions more credits.
Turn 10 Studios: Forza Rewards is our loyalty program, where people can earn in-game rewards like credits and cars just for playing Forza games. Players are ranked by “Tier” in Forza Rewards and you can increase your Tier by playing Forza games – doing things like driving a certain number of miles, earning achievements, increasing your driver level, and so on. The higher your Tier level, the better the rewards you can redeem each month, making it a great way to keep your credit coffers filled when that dream car comes around. For example, in December, a Tier 1 player earned 1 million credits in Forza Motorsport 5, while a Tier 6 player earned 6 million credits. In all, since the launch of Forza Motorsport 5, Forza Rewards has gifted more than 500 billion in-game credits to Forza 5 players.
The best part is, everyone can get involved and start redeeming rewards right now. If you’ve played any Forza game in the past, just head over to the Forza Rewards site (make sure you are logged in to the site) now and redeem your December rewards.
Xbox: This is the first major post-launch content update. I’m assuming we’ll be seeing more post-launch support for some time? How does Xbox One change your approach to post-launch content?
Turn 10 Studios: The beauty of the Xbox One is that it enables game developers to easily update and evolve their games over time. We are now able to be more nimble and reactive to in-game behavior as well as the feedback from Forza players from all over the world. The economy adjustments we’ve made are an ideal example of that – we were able to make some sweeping changes to the economy that will be a huge benefit to every Forza 5 player out there, just a few weeks removed from the launch of the game.
This is just the first content update for Forza Motorsport 5. Over the coming months we’ll be making further improvements to the game, including more new content, feature additions, and gameplay changes. I can’t go into detail about those now, but players are certainly in for a treat.
Xbox: What role does community feedback play in the post-launch roadmap for the Forza franchise?
Turn 10 Studios: Community feedback is crucial to every step of the Forza Motorsport series. We value the passionate fans we have and welcome their comments about every aspect of our games, whether positive or negative. You can see examples of this throughout Forza 5. For example, two of the new tracks in the game – Spa-Francorchamps and Bathurst – are probably the two most requested tracks by the Forza community in the history of the series. Open-wheel cars – another new addition to Forza 5 – have also been requested by fans for years.
We’re always interested in hearing what the community has to say – from the cars they want to drive, to the tracks they want to race on, as well as ideas for new modes and features and feedback on what’s working and what isn’t. The community is a crucially important aspect of the Forza experience, and their feedback is what helps us continue to make Forza Motorsport games as good as they can be.
Xbox: What’s the best way for Forza fans to get on Turn 10’s radar with their feedback?
Turn 10 Studios: There are lots of ways to get in touch with us. We’re on Twitter and Facebook and, if you have a specific technical question, you can reach out to us via our customer support e-mail address. You can always reach us at the official Forza Motorsport Web site: http://www.forzamotorsport.net/ if you want to find out more about Forza games and what’s happening in the community.
December 12th 2013, 9:28 am PT
You may have already sailed the Jackdaw over every inch of the Caribbean, but that doesn’t mean you’ve seen everything that Assassin’s Creed IV: Black Flag has to offer. AC IV’s first story-based DLC hits next week, so we invited Ubisoft Community Developer Gabe Graziani over to tell us what to expect.
Your adventures in Assassin’s Creed IV Black Flag continue in our newest downloadable episode Freedom Cry! Playing as Edward’s first mate, Adéwalé, fifteen years after the events of Black Flag, you’ll journey beyond the original story and discover what the future holds for this brutal Assassin.
It’s been decades since Adéwalé earned his freedom from slavery through raw violence, but his hopes of escaping the foul business of human trafficking are dashed when he finds himself embroiled in conflict. Faced with a situation in Port Au Prince, Haiti that he can neither abide nor ignore, Adéwalé must confront his past and fight to liberate the slaves confined there and in Saint-Domingue, Jamaica and Cuba.
Driven by righteous rage, Adéwalé rates among the most brutal Assassins ever. With the strength of Connor and the finesse of Ezio, Adéwalé uses a ruthless set of weapons, including an iconic machete, a booming blunderbuss, a veritable hand cannon, and a prescient of modern shotguns that can deliver a lethal blast in a broad cone capable of neutralizing multiple enemies.
Brand new mechanics govern Adéwalé’s system of upgrades and equipment, rewarding you for freeing slaves throughout the West Indies and surrounding open ocean. Not only will you gain access to more lethal weapons and tools, but also new upgrades for Adéwalé’s ship: the Experto Crede! Hunt down and destroy ships escorting massive slave galleons to rescue hundreds of slaves and paralyze the slave economy.
They will rise up and for years to come, the world will remember the cry for freedom!
Best begin soon, there is much to do Assassins!
Freedom Cry is coming to Xbox One and Xbox 360 on December 17th.
December 11th 2013, 6:19 am PT
Some solid numbers coming out of the global Xbox One launch last month:
- 2 Million Consoles sold through in 13-markets in the first 18-days
- Over 83 million hours in games, TV, and apps on Xbox One since the system launched
- 39 million Xbox One achievements unlocked
- 595 million total Gamerscore achieved on Xbox One
- At peak demand, customers were ordering the Xbox One console at over 1000 units per minute on Amazon.com
More details on Xbox Wire
December 10th 2013, 1:52 pm PT
I wanted to let you know that later today a required Xbox One system update will become available. This update works a little bit differently than what fans are used to on Xbox 360. Here’s what you can expect:
A. If you are using the Xbox One “Instant On” (the low power state that allows you to instantly power up your console by saying “Xbox On”), your console automatically checks for updates when you turn it off. Once we make the update available (on Tuesday, December 10th, 5:00 PM PT) this means the following will happen:
- Your console will automatically download the update after you turn it off. Once the update has been downloaded in the background, your console will power completely down. Please note: You will need to manually power your console back on after the update has been downloaded. Because the update will power your console completely down, the “Xbox On” voice command won’t be available until after the update is fully installed.
- When you turn the console on you’ll see the update being applied. After that, your Xbox One will reboot. You’ll know the update is installing when you see the Xbox logo on the green background (like at the top of this post.) This can take anywhere from 2-5 minutes. Once the update has finished installing, you’ll boot to the Home screen and you’re all set.
- Don’t worry, if you are out of town for the holidays, you console also does regular checks for updates and will download it in the background even if you have not used you Xbox One in a couple of days.
B. If you are not using the Xbox One “Instant On” feature, you will be required to download and apply this update after Thursday, December 12th at 2:00 AM PT.
This update addresses the following:
- Addresses SmartGlass issues for some users when coming in and out of connected standby
- Addresses multiplayer issues for some users when re-joining games
- Addresses issues with inconsistent notifications for some users
- Addresses dashboard performance for some users
- Offers improvements for Xbox One’s TV, system update, and content update services for scaling over time
- Updated wireless networking driver to improve connectivity issues for some users
We’ve got quite a few updates planned for the next year based on the community feedback we’ve been seeing, and I’ll have details on those in the future.
Thanks and I’ll see you online.
Update: Here is the official support document if you have questions that are not answered here.
December 9th 2013, 6:10 am PT
Content: Peggle 2
Check availability and pricing in your Xbox LIVE region
Description: Everything is better with Peggle! Catch Peggle fever now on Xbox One. Master over 120 new levels and trials in the sequel to one of the most addictive puzzle action games of all time. Unleash amazing magic powers as you learn from Peggle Master Bjorn, and 4 all-new masters like the dark and mysterious Luna, while you shoot balls at colorful, challenging boards of pegs to reach Extreme Fever. But there’s more! Unlocked costumes allow you to dress up the various masters for laughs. Four-player Peg Party mode lets you deploy your Peggle skills to the utmost against friends and family. Game DVR lets you save and share replays of your most astonishing shots, while Kinect support gives you the chance to aim and shoot with only your hands and voice. Truly, Peggle 2 is a game for our age, and indeed all ages!
Purchase Peggle 2 from the Xbox Game Store
December 6th 2013, 9:21 am PT
Earlier this week, I got ahold of the final version of Peggle 2, which will be available for download this Monday, only on Xbox One. Peggle 2 incorporates a next-gen visual and auditory facelift with the Peggle’s trademark skill-meets-luck, just-one-more-level brand of fun. After an evening of playing through the first few stages of single player, and a number of rounds of the insanely fun multiplayer Peg Party mode, I fired a few questions across Western Washington to PopCap HQ. Here’s Jared from PopCap:
Hey, folks! I’m Jared Neuss, the Producer for Peggle 2 here at PopCap Games. We’re incredibly excited to announce that Peggle 2 will be coming to Xbox One next Monday, December 9th! The team and I can’t wait for you to meet the brand new Peggle Masters, learn their magical powers and, well, just have a great time. We’ve got tons of new levels, hundreds of objectives to complete and a whole bunch of ridiculous surprises lined up for you. We think you’ll love it.
Unless you hate joy and happiness. In that case, you’re on your own.
Recently, our friends across Lake Washington sent us a few questions to answer. Behold! Our answers!
Jeff Rubenstein, Xbox: How do you go about improving on what many considered a perfect game (not unlike the Plants vs Zombies team did earlier this year)?
Jared Neuss, PopCap Games:It’s all about taking everything that was great about the previous Peggle games and making it even more awesome. The visuals are richer, the audio is more sublime and the gameplay is more challenging and varied. The core of what makes Peggle so great is still intact, but we’ve managed to build an experience on it that feels completely new and unique.
Xbox: What do you think is the secret sauce that makes such a simple game so addictive. In my mind, Peggle is the rare videogame to evoke the feel of something mechanical like slots, Skee ball, pachinko, Plinko…
PopCap: This is actually something that we talk about a lot at PopCap. The trick is to create an experience that’s easy to pick up and play but very difficult to master. If someone plays the game for a few minutes, they should be able to have an absolute blast. If they spend a bit more time digging in, though, we want them to have that “a-ha!” moment where they uncover layers of strategy that they weren’t aware of before.
Xbox: Talk about the importance of music in Peggle – the rising notes in a long string of hits, Ode to Joy. (Great re-make of that in the multiplayer lobby, btw.)
PopCap: Music is an integral part of the Peggle experience. When people talk about Peggle, Ode to Joy is always part of the conversation. With Peggle 2, we want to create even more iconic moments that perfectly blend gameplay and audio to draw people deeper into the game. The soundtrack has something for everyone, from classical music to dub remixes. I’m constantly amazed by the things that our audio team can do. They’re not of this world.
Xbox: What is your favorite new Peggle Master power?
PopCap: Berg’s Deep Freeze power is my current favorite. When Deep Freeze is activated, the entire board becomes encased in ice, causing hit pegs to slip and slide around as they crash into each other. Setting off huge chain reactions of pegs is incredibly satisfying.
Elisa (via Twitter): How does it feel to know you’re simultaneously giving people so much joy while shutting down all productivity?
PopCap: I’ve gotta be honest: It feels pretty awesome.
Scratch (via Twitter): Tell them thanks for Peggle 2.
PopCap: My job requires me to talk about robo-gnomes, unicorns and yetis all day. So, no, thank you.
December 5th 2013, 6:00 am PT
Now that Xbox One has launched, you’ve probably noticed there is a lot to discover about the console. In this video, I thought I’d show you some quick tips that you may find useful. What are your tips? Leave them in the comment section below and maybe we’ll use it in a future video.
December 4th 2013, 6:00 am PT
Great progress is being made on the ID@Xbox program. Chris Charla, the director of the program, has posted an update on the progress as well as unveiled a few of the studios that are part of the program.
December 3rd 2013, 12:52 pm PT
Since it launched, Xbox One has been flying off store shelves and is sold out at most major retailers. The Xbox team is working hard to meet consumer demand and we are delivering consoles to retailers as fast as possible this holiday season. If you’re hunting for one, you haven’t missed your opportunity. Here are some tips and tricks to finding Xbox One this holiday season – you don’t want to miss out.
- Sign up for email newsletters and alerts from your favorite retailers and follow them on Twitter and Facebook for real-time updates.
- Call your local retailers to find out what day of the week they receive shipments. You can check in each week to see if they have new stock.
- Use retailer’s online stock checkers to find a store with Xbox One in stock near you, although we recommend calling to confirm.
- Check with stores outside of densely populated areas – you may have more luck in smaller locations.
You can also use tracking sites to help. Here are a few I’ve found:
You can also monitor social media – fans have been helping fans find Xbox One and I will be doing the same. Follow me for regular updates of where to find it this holiday.
Do you have favorite tracking sites or additional tips? Share your advice in the comments below.
Here are links to some of the major retailers:
December 3rd 2013, 11:16 am PT
If you signed up for the “Project Spark” open beta earlier this year, we have good news: the beta has started rolling out today! Starting exclusively on Windows 8.1 and becoming available to fans on Xbox One in early 2014, registered beta participants are invited to take the first steps toward bringing their creations to life on Xbox One.
The beta for both platforms will continue until the product launch next year.
For the uninitiated, “Project Spark” is an open world sandbox where players can create their own games, movies, and stories to with the world. The good news is, it’s not too late to sign up for the “Project Spark” beta. For more on “Project Spark, the beta program, and how to sign up, please click here to head over to Xbox Wire.
November 25th 2013, 12:47 pm PT
I tweeted images of a Kinect voice and gesture ‘cheat sheet’ earlier today, but I was able to get my hands on the high resolution PDF of them both as one file that will print out at a much higher quality.
Download the 75 KB PDF file here
November 25th 2013, 11:43 am PT
In case you missed them, here are a few of the videos we did covering the Xbox One launch events:
November 23rd 2013, 5:01 am PT
With yesterday’s worldwide launch of Xbox One, you didn’t just jump ahead to the next generation of gaming – you’ve also entered into a new NFL Football viewing experience. The NFL on Xbox One combines live games, highlights, stats and your fantasy team together on the biggest, best screen in the house — your TV.
During a recent game, I put the final app through its paces – here’s what you can expect to experience beginning this weekend:
The NFL on Xbox One is now available.
Note: The NFL on Xbox One, including NFL.com Fantasy Football, requires advanced TV hardware, broadband Internet, Xbox Live Gold membership (sold separately) and an account on NFL.com. Additional subscriptions and/or requirements apply for some features, including NFL Red Zone. See www.xbox.com for details.
November 22nd 2013, 7:25 am PT
The Xbox One era has only just begun, but it’s not too soon to leave your mark on the next generation of gaming. Show the world your artistic talent and you could win up to $1,000 in the process. Your canvas? The new Xbox One Wireless Controller.
From now until December 31, 2013 you can submit up to 3 unique designs for the Xbox One Wireless Controller for a chance to win up to $1,000 and more. A panel of blue-ribbon judges, including Xbox Live’s Major Nelson, will sort through the entries and put the top 10 up for a public vote in January.
How can you get started? Visit the Contest website and follow instructions to download the Xbox One Wireless Controller design template. Then put your creativity to work designing the Xbox One controller you’ve always wanted.
Good luck – we can’t wait to see what you come up with!
November 20th 2013, 8:48 pm PT
Xbox One launch day is upon us! With more than 10,000 retail locations in 13 countries opening their doors at 12:01 a.m. on November 22nd, there’s a good chance something is going on near you.
Want to join us? Here’s the what, where, and when – worldwide (All times Eastern):
6am: New Zealand becomes the 1st territory to launch Xbox One (lucky!) Join the official launch party at Shed 10, and follow Xbox New Zealand on Facebook and Twitter.
8am: Australia is the 2nd nation to embrace Xbox One. Chat about the launch on Xbox Australia’s Facebook page or follow along on Twitter.
Coming soon to Leicester Square
6-7 PM: Xbox One sweeps across several European nations- click for details of what the following countries are up to:
9pm: Xbox One lands in South America, as Brazil is the first nation in the Western Hemisphere to welcome Xbox One. Bem-vindos! (Xbox Brasil Facebook, Twitter)
11pm: Xbox One Countdown to Launch kicks off on SPIKE, SPIKE.com, Xbox Live, Xbox.com and via GameTrailers.com and the GameTrailers app. Watch launch festivities from Times Square and Los Angeles, and enjoy a live performance from Macklemore & Ryan Lewis.
Midnight-3am: Xbox One launches in North America (Canada, Mexico, USA)! Join one of the thousands of midnight launch events taking place, including at every Microsoft store in North America. Additionally, select locations will hold a Killer Instinct Tournament during launch, so arrive ready to rumble.
In the U.S., the ultimate midnight celebration will take place in Times Square in New York City. The world of Xbox One will come to life as zombies, Roman soldiers and supercars converge on the Best Buy Theater, where awaiting fans will be among the first in America to receive their consoles and countdown to midnight with great games, entertainment and special surprises. This is also place to come if you didn’t pre-order; we’ve got a couple thousand Xbox One systems for sale!
On the west coast, Xbox fans in Los Angeles are invited to make history at Milk Studios, which will be transformed into a gamer haven, with gameplay stations for Forza Motorsport 5, Ryse: Son of Rome, Dead Rising 3, Killer Instinct, and other Xbox One game titles. Fans will countdown to midnight amidst killer games, entertainment and special surprises. The first 500 people to purchase an Xbox One or Xbox One game will enjoy an exclusive concert with deadmau5.
Saturday, November 23: A number of Microsoft Stores are holding Sports Star Challenges with local sports legends, and Major Nelson crowns the Killer Instinct Grand Champion at the grand opening of the Jacksonville store.
The era of Xbox One is nearly here. Join us to launch it in style!
November 20th 2013, 5:03 pm PT
I’ve seen a few questions about how the Party System will work on Xbox One. I had Steve Dolan, whose team works on the Party System (and more), write up the below guest blog post about how parties work and how they are better on Xbox One.
* * *
Hi, my name is Steve Dolan and I’m the program manager responsible for the multiplayer and achievements experience on Xbox One. Like most of you, I’m stoked about the new wave of online titles coming in the next year. Here is how we’re going to make it easy to party up and play these great games on Xbox One.
Always a Party
When playing online games on Xbox One you’re part of an Xbox Live party. When you go to your friends list you’ll see your party right there at the front that shows the game your party is playing. You’ll also see all your friends’ parties, making it quick and easy to see who is playing online and who to join. Of course, just like Xbox 360, you’ll be able to set if your party is joinable or if it’s invite only.
Joining a Game
If you see the perfect match and the party is open, you can simply join if there is room for more players in the match, and the game thinks you’re a good fit using Smart Match (in terms of skill , playing style, etc.) you’ll be offered a slot automatically. If the game is full, you can check out other games, TV and apps while you wait for the game to open up – go work on your “Killer Instinct” moves, watch your friends’ Upload videos or check out your favorite Twitch personality while you wait for a slot to free up. When more players can be added, you’ll receive a notification and have a limited amount of time to accept. Just say “Xbox, join” or use your controller to accept the match.
Parties, Smart Match and the Party Scout
Two of my favorite features are parties and Smart Match. Now, when you combine these features together you get a new super power we call Party Scout. Imagine you’re watching Netflix and your friend sends you a party invite. You accept and start chatting about what you want to play. Your friend tells you about a new “Forza Motorsport 5” challenge that involves playing online matches. You both decide that sounds like fun and that s/he will set up the online party. They launch “Forza Motorsport 5,” find the right playlist for the challenge and kick off matchmaking. You can keep rolling in Netflix while matchmaking runs, additional players are found and all the networking tests are performed. Only when your match is ready will you get the “match found” notification. You can then accept the match and launch right into your online game.
Snap Your Party
Of course, we want to make it simple and easy to manage your party, invite more people and see who is in party chat all without having your game go off-screen. Sounds like a perfect time to use the Snap app. When you want to, the Party app can be snapped along the right side of the screen while you play or, if you want your full screen, you can dismiss it and have it run in the background.
Time to Party Up
There you have it. On Xbox One, online gameplay is always a party, anyone can set up as a Party Scout and when your match is ready you’ll be notified so you can easily jump into a game. If you want to join your friends in a game, you can join their party.
I’ve been working at Xbox in one way or another since 2002. As always, I’m humbled by all the dedicated, talented and frankly amazing people that create the hardware and games for you, the fans. Even more so, I’m floored by your passion and drive to push us to deliver delightful experiences.
Thanks and see you on Xbox Live!
November 19th 2013, 6:26 am PT
One of the most exciting features coming to Xbox One is the ability to record your most exciting, impressive, or just plain awesome-looking gaming accomplishments so that you can relive them over and over.
But how do you share those memorable gameplay moments in front of everyone else’s eyeballs? The answer is SkyDrive. Save and edit your clips, then upload to the cloud via SkyDrive on Xbox One.
The best part is, once these clips are in the cloud, you can share them however you like, without any restrictions or limitations.
For more on Game DVR, Upload Studio, and sharing from SkyDrive, head on over to Xbox Wire.
Skydrive app for Windows Phone
Skydrive app for iOS
Skydrive app for Android
November 18th 2013, 9:26 am PT
You may recall last month’s unveiling of Machinima’s Xbox One experience — you’ll soon be able to access tips, tricks, and strategies via Machinima Wingman while you play.
Today, we are announcing the official list of Machinima Wingman videos (more than 30 at launch!) as well as unique media achievements tied to the app.
For a list of supported launch titles and a sneak peek at these Machinima achievements, head on over to Major Nelson’s post on Xbox Wire.
November 18th 2013, 7:29 am PT
Think you’ve got a Killer Instinct? You could have a chance to prove it at the Killer Instinct Ultra Fighter Tournament in select Microsoft retail stores on Xbox One launch night, November 21st.
One Grand Prize Winner in each store will receive the Ultimate Xbox One Gaming House, which includes an Xbox One, all launch night titles, 1 year of Xbox Live, PLUS a trip to Jacksonville, FL to play in a final showdown
on stage on Saturday, November 23rd, to determine the Killer Instinct Fastest Fighter Champion. Major Nelson will be on hand to personally bestow this Killer Instinct Championship Belt to our grand champion!
Registration is FREE and is on a first-come, first-serve basis beginning at 6pm. Click on the participating store links to learn more:
How can you improve your odds of winning? Stop by your local Microsoft retail store today, check out Xbox One, and sharpen your Killer Instinct skills in preparation for the tournament. Major Nelson will be waiting for you in Jacksonville, FL on November 23rd to crown the ultimate Killer Instinct Ultra Fighter!
To guarantee your spot for the Killer Instinct Ultra Fighter Tournament Showdown, pick up a wristband at the Jacksonville store opening on 11/22 at 10am. You won’t want to miss it!
Oh, and have you seen Mad Catz’ Killer Instinct Arcade FightStick Tournament Edition 2 for Xbox One?