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June 11th 2013, 11:22 am PT

Watch our Xbox @ E3 Live Show this week

 The hosts of Xbox @ E3 – LIVE coverage from the show

(From L to R  @aceybongos @MorganWebb @MajorNelson Tina Wood @kpereira  @Jessica_Chobot
@blairherter  and @theblairbutler)

We’ve rounded up some familiar faces in the gaming industry to join me for our "Xbox @ E3" Live Coverage that will happen this week. Sign into Xbox LIVE on your console and join us Tuesday, Wednesday and Thursday of this week for a live one-hour show each day from the show floor. During each hour we’ll take a closer look at some of the announcements, interviews with developers, game play and more.

Show Day Time Where watch
Xbox @ E3 – LIVE coverage from the show June 11 7p – 8p ET Xbox LIVE (Silver and Gold)
Xbox @ E3 – LIVE coverage from the show June 12 7p – 8p ET Xbox LIVE (Silver and Gold)
Xbox @ E3 – LIVE coverage from the show June 13 7p – 8p ET Xbox LIVE (Silver and Gold)
  Click for local time  

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E3, Events, Xbox 360, Xbox Live, Xbox One

June 11th 2013, 10:26 am PT

Xbox LIVE Summer of Arcade titles

Summer of Arcade returns for what promises to be another exciting year of great games on Xbox Live.  It doesn’t matter what kind of games you like, we’ve got a diverse line-up of games with something for everyone including Teenage Mutant Ninja Turtles: Out of the Shadows from Activision, Flashback by Ubisoft, Brothers: A Tale of Two Sons by 505 Games, and Charlie Murder from Microsoft Studios.  Summer of Arcade kicks off August 7th.

   

Arcade, Marketplace

June 10th 2013, 11:10 am PT

My Interview with Emmett Shear, CEO of Twitch

I had the chance to chat with Emmett Shear, CEO of Twitch about the partnership we announced today at E3. Here is more information about the partnership, what Twitch offers gamers, and Shears’ favorite games.

Major Nelson (MN): What does Xbox One integration of Twitch mean for the future of live broadcasting?
Shear: This is our chance to break into the console space in a big way. To date, PC games have been the biggest things on Twitch, mostly because it’s incredibly difficult to broadcast console games today. The Xbox One integration means that Twitch users are going to be able to broadcast their console experiences even more easily than they can broadcast from PC. Live broadcasting your game is going to be for everyone in the future, not just people who can afford a capture card.

MN: What excites you most about coming to the Xbox platform, specifically Xbox One?
Shear: The Xbox One platform combines the best parts of console gaming with the best parts of PC gaming. Dedicated hardware for high level performance, combined with multitasking to run broadcasting and chat at the same time. The platform melds gaming with other activities in a way that we’ve never seen before. There’s no way we could have accomplished what we’re doing with the Xbox One on any other platform.

MN: In your wildest dreams, did you expect Twitch to blow up like it has over the last 18-24 months?

Shear: Well, probably in the wildest ones! In seriousness, I did not expect this amount of growth so fast. I always thought that game streaming was going to be big, but to see it take off the way it has is really gratifying. Of course as you grow you have all kinds of new, bigger, more interesting problems. So at the very least, it’s never boring!

MN: If I’m a gamer that has never experienced Twitch, how would you convince me that it is worthwhile?

Shear: It depends a lot on what kind of gamer you are. If you love Call of Duty multiplayer, Twitch offers you the chance to see some of the sickest kill streaks you’ve ever seen and watch tactics from the very best. If you love Minecraft worlds, Twitch lets you see all the mods you could be using and get inspiration for new creations. If you love League of Legends, Twitch is your chance to watch the top teams in the entire world battle for supremacy.

MN: What’s your favorite game to play?
Shear: I love all kinds of games. I’m kind of a game omnivore. Most recently I’ve actually been playing a lot of board games and card games. Magic: The Gathering, Small World, Coup. On the computer, usually Heart of the Swarm. My all-time most played game is almost certainly StarCraft: Broodwar. Close second to Super Smash Brothers.

MN: What’s your favorite game to watch other play?
Shear: Of course I enjoy watching games that I play, so Starcraft and Magic obviously rank highly. I actually love watching DOTA 2 and League of Legends as well, even though I don’t really play either. The strategic depth is really high and the games are super tense but it’s a genre I haven’t ever put the time in to learn myself.

MN: What has surprised you the most over the last 24 months?
Shear: The generosity of the Twitch community. I am continually surprised to see that not only will gamers on Twitch pull together to support each other and the broadcasters they love, they’ll find ways to support good causes around the world.

MN: Twitch is often associated with eSports, but there is a lot more being streamed than competitive gaming. Can you elaborate on what other types of content people are tuning in to Twitch to view?
Shear: While eSports is obviously an important part of what’s on Twitch, it’s actually a minority of the total content on the site. The other three major categories are educational, creative, and interactive content. Educational content is made from streams that people watch to learn from, like coaching or just detailed analytical commentary. Creative content is all about showing off exciting new things that people have figured out they can do in a game, stuff you never would have expected. And interactive content, the biggest set of content, is all about the viewer interacting with the streamer live in the middle of the stream. Obviously these categories can overlap, so you can have creative educational content, or interactive eSports content, but most things fall into one or the other.

MN: What has changed to make video games so popular among spectators?
Shear: Put simply: it’s now possible. Internet connections are fast enough and video encoding is widespread enough that it’s possible to create this content. Live video is a lot more bandwidth intensive than clip-based video, so it makes sense that it’s taking off later.

MN: What’s next for Twitch now that you’ve conquered the gaming space?
Shear: I wouldn’t say we’ve conquered the gaming space yet. We have a good start, but there’s a long way to go still. Until every single gamer on every platform knows they can catch the best gameplay and coolest new streams on Twitch, we’re not done.

*Available with supported games.

Xbox One

June 7th 2013, 3:14 pm PT

Show 478: E3, State of Decay and more

Note: I’ve added the above show notes to the ID3 Lyrics data field. Check your device if this is supported.

Host: Larry Hryb, Xbox LIVE's Major Nelson (Xbox LIVE ) (Twitter)

Co-host : e (Xbox LIVE ) (Twitter)

Co-host : lollip0p (Xbox LIVE) (Twitter)

Guests:

Interview: Undead Labs studio founder Jeff Strain (21:55 - 49:50)

Podcast

June 6th 2013, 3:00 pm PT

Details on Xbox One Connectivity, Licensing and Privacy Features

Today we shared more information about our vision for Xbox One. In this vision we also have some of the details around digital licensing, connectivity, and privacy.  After reading the posts, you’ll get a better idea of how we’ve designed Xbox One to amplify a new generation of Xbox Live.

How Games Licensing Works on Xbox One

Xbox One: A Modern, Connected System

How Xbox One and the new Kinect Sensor Put You in Control

       
       
       

Xbox One

June 6th 2013, 6:08 am PT

More details about Xbox One Controller

Earlier this week I posted the above video showing the award winning Xbox 360 Controller with the new and refined Xbox One controller. I’ve gotten a few questions about it so we’ve posted more details about the controller on Xbox Wire. Want to see and feel it for yourself ? If you are in the LA Area on Monday, come by the Xbox Meet Up where we will have the Xbox One, sensor and controller available for you to see – plus the very first public hands on demo of the new controller.

Here are some of the highlights of the story:

Impulse Triggers – Xbox One’s Wireless Controller sports four vibration motors – a small one behind each trigger that adds precise haptic feedback to the finger tips, and a larger in each grip for large scale rumbles. This gives users a sense of in-game directionality and depth, creating rich, immersive experiences where gunshots, car crashes and explosions can come to life.

Higher Quality Headset Audio – The data transfer rate between the controller and console has been improved, allowing for higher fidelity audio in communication headsets. In-game chat over Xbox Live, according to the team, will be in many cases clearer than talking on a phone.

Revamped Thumbsticks – The thumbsticks are built for precision and comfort. They’re smaller and outlined with a knurled texture for better grip. Competitive gamers will be pleased to hear the sticks require 25 percent less force to move, allowing you to adjust your aim in a first-person shooter or execute a half-circle sweep in a fighting game faster and more accurately. The controller also uses advanced electronics that reduce thumbstick deadzone in the center.

Brand New D-Pad – The old Xbox 360 D-pad is replaced by a new design that pays homage to classic controllers and is architectured to deliver more precision and tactile feedback for gaming. The D-pad’s cross shape is honed to provide accurate cardinal direction input, sweeping movements and combinations – important factors for sports and fighting games, and other experiences.

Buttons, Buttons, Buttons – The A, B, X and Y buttons are lower to the controller with tighter spacing, making the transition between each one smoother. A new, three-step manufacturing process gives these buttons a more premium look, as if the letters on them are suspended in 3-D space. The size and placement of the Xbox button has also changed so the view and menu buttons are more accessible.

Seamless Connectivity – Each controller uses a combination of invisible reflective technology and LEDs to send a patterned infrared signal to your console and Kinect sensor. Not only does this make pairing the devices seamless, but it enables Kinect to associate the controller with whoever is holding it. This introduces innovative experiences, such as player switching, where a split screen display can swap positions on the TV if users change seats on the couch.

Low Power State – If you’re watching a movie or need to step away from the TV, the controller enters a low power state that conserves your battery. The moment you pick it up again, it will be ready for use without having to resynch with the console.

Refined for Comfort – The controller’s design is deliberately honed to the closest tenth of a millimeter to offer the most comfortable fit in users’ hands, and was tested extensively by a broader age group than ever before to ensure it is optimized for as many people as possible. According to the team’s research, this improves gameplay performance and allows comfortable gaming for longer periods of time.

Angled Triggers and Bumpers – The triggers and bumpers are carefully designed for performance and comfort. The specific angling allows for a natural fit for your fingers, and the triggers require a lighter pull, so squeezing it repeatedly is an easier and more precise action.

Internal Battery Cavity –The compartment that houses AA batteries is built into the interior of the controller, providing more room at the bottom for your fingers to grip. Another convenient improvement is that the controller is both wireless and a wired– simply plug it into your console with a mini USB cable and the connection automatically switches to preserve battery life.

Xbox One

June 6th 2013, 6:03 am PT
June 5th 2013, 6:50 pm PT

LIVE Activity for week of May 27

Xbox 360 Top LIVE Titles (based on UU’s)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Call of Duty: Black Ops II
Minecraft: Xbox 360 Edition
EA Sports FIFA Soccer 13 
Call of Duty: Modern Warfare 3
NBA 2K13
Halo 4 
Battlefield 3
GTA IV
Call of Duty: Black Ops
Skyrim
Modern Warfare 2
Borderlands 2
Halo: Reach
EA SPORTS NHL 13 
Gears of War 3
Forza Motorsport 4
Madden NFL 13
Doritos Crash Course 2
Gears of War: Judgment
Assassin’s Creed III

Top Arcade Titles (Full Versions purchased)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Minecraft: Xbox 360 Edition
Call of Juarez Gunslinger
CastleStorm
Terraria – Xbox 360 Edition
Far Cry 3 Blood Dragon
BattleBlock Theater
Trials Evolution
Castle Crashers 
The Walking Dead
Alan Wake’s American Nightmare
Pinball FX2
Trials HD
God Mode
Yu-Gi-Oh! 5D’s Decade Duels Plus
Worms 2: Armageddon
Sonic Adventure 2
Darkstalkers Resurrection
Motocross Madness
Fruit Ninja Kinect
Counter-Strike: GO
  The above list is based on full versions purchased.

Top Indie Games (Full Versions purchased)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
CastleMiner Z
White Noise Online
Shark Attack Deathmatch 
CastleMiner
Murder Miners 
Avatar Miner Paintball
Avatar Laser Wars 2
Avatar Deathmatch 
Discovery+
Total Miner: Forge
Avatar Farm Online
The Impossible Game
Xenominer
Avatar Legends  
Lootfest2
Arcadecraft
Block World 
Zombie Estate 2 
White Noise: A tale of Horror
DLC Quest Live Freemium or Die
  The above list is based on full versions purchased.

Games for Windows Top LIVE Titles (based on UU’s)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
GTA IV
Dark Souls Prepare to Die Edition
Age of Empires Online
Super Street Fighter IV Arcade Edition
Batman Arkham City
Fallout 3
DiRT 3
Resident Evil 5 
Microsoft Flight
Bioshock 2 
Fable III 
Batman: Arkham Asylum
Colin McRae : Dirt 2 
F1 2011
Street Fighter X Tekken
F1 2010
ACE COMBAT ASSAULT HORIZON Enhanced Edition
Virtua Tennis 4 
Red Faction Guerrilla
Street Fighter IV 

These lists are based on global unique users connected to Xbox Live or in the case of Arcade and Indie Games, full versions purchased during the week.

Some content (and therefore the links) may not be available in all Xbox LIVE regions.

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