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<?xml-stylesheet type="text/xsl" href="http://majornelson.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>The Co-op Gaming Bill of Rights</title><link>http://majornelson.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx</link><description>Ozymandias has a great post (following up on Tycho&amp;rsquo;s post today) about Co-Op gaming. Co-op is really the future of online gaming, and we&amp;rsquo;ve seen some great examples of how to &amp;lsquo;do&amp;rsquo; co-op in a compelling manner. After giving the</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator></channel></rss>