Arcade: JOJO’S BIZARRE ADVENTURE HD Ver.

JOJO'S BIZARRE ADVENTURE HD Ver.Content: JOJO’S BIZARRE ADVENTURE HD Ver.
Price: 1600 Microsoft Points
Availability: Check availability in your Xbox LIVE region
Dash Text: (Online Interactions Not Rated by the ESRB) The legendary JoJo’s Bizarre Adventure is now in HD with network support! This is the kind of quality JoJo fans have been raving about!

Add the game trial to your Xbox 360 download queue

26 thoughts on “Arcade: JOJO’S BIZARRE ADVENTURE HD Ver.

      1. On the other hand, we have Rock Band Blitz next week. A rhythm game that packs 25 master recordings which you can also immediately play on RB3. All for just $15 which is basically what you would pay for 8 regular DLC tunes in the RB store.

        Guess which company really cares for their customers.

      2. Them waters be choppy!

        But yes, don’t buy this people! If you look at comparison shots of HD versus non-HD screenshots it’s the hardest game of Spot the Difference ever.

        At least SF2 HD Remix was redrawn, rebalanced and had some actual effort put into it, and even then it was overpriced!

  1. Is this a joke? They didn’t even bother to spell out “Version”, like that will be in future DLC. Just because you pour syrup on something doesn’t make it pancakes.

  2. If it had a great net code and completely redrawn sprites then maybe the price point would be warranted. I’ve heard it’s due to licensing issues and costs. Who knows, it’s pretty.. bizarre to test this price point with such a niche game.

  3. Ugh. For an HD “Ver” you’d think they’d have gotten rid of the 4:3 ratio, or at least given you an option to play either way (and I don’t mean simply stretching the screen to fill).
    Looking at the video on the marketplace even the menu screens have those annoying borders. That alone puts me off even trying the game. Same reason why I didn’t pick up Metal Slug from XBLA even though I loved that series.

    1. stretching to fit 16:9 is not an easy thing to do with old games, mostly raster games.
      most of the time it would mean reprogram a lot of the game code (with high risk of breaking it). or you will have to cut the upper and lower part of the screen, meaning that you would lose game space.

      so, for me, it is ok if it is stuck at 3:4.
      Like with old films : if it was filmed in 3:4, I do not want a 16:9 cropped version.

      but … this game is not wrth 20$ as it is …

      it is a lazy port… lazyness is not worth so much money!

      1. For that price they can spend time recoding and testing things.
        It’s not much recoding. Any variables reliant on a set 4:3 ratio can be recalculated at the known widescreen ratio (16:9 iirc). Yeah sure it means trawling through all the variables and changing them (or putting a switch on them if they did it properly so that you could toggle between 4:3 and 16:9) but for $20 I expect a little more.
        And any calculations that assume 4:3 can simply be switched (at worst they can simply add * ((4/3) / (16/9)) to it).

      2. yes, ‘for that price’ we should expect much more!
        it is far too expenssive.

        we only got online play.

        this should cost 800MS.

        Wait ’til they charge 200MS for color swap DLC

      3. I doubt it is quite that simple. The backgrounds aren’t likely wide enough, everything would have to be repositioned and rescaled. Basically you would only do this if you were sure to sell enough to justify it…

        But yes, $20 is a bit much. Likely they figure this will only sell to the hard-core fans who are willing to pay $20 for it. I wonder if it would even sell that many more copies even if it actually was HD though… it just isn’t as popular of a series.

      4. I completely agree with you. For $20 the game chars should sing for me when I’m sad.

        Skullgirls do a much more descent job in true HD and amazing soundtrack at 1200 MSP.

        Capcom and Square Enix are out of their mind when pricing old games.

  4. Ugh. For an HD “Ver” you’d think they’d have gotten rid of the 4:3 ratio, or at least given you an option to play either way (and I don’t mean simply stretching the screen to fill).
    Looking at the video on the marketplace even the menu screens have those annoying borders. That alone puts me off even trying the game. Same reason why I didn’t pick up Metal Slug from XBLA even though I loved that series.

  5. This is the biggest rippoff ever on XBLA ever!

    This version is inferior to the Dreamcast one, where you got the 2 arcade games for the price of one!

    It is inferior to Street fighter III wich cost less, and is more popular (more peoples playing online!!)

    It is inferior to Street fighter II turbo Remix wich got REAL HD redraw garphics, improved gameplay.

    This game is no HIGH DEFINITION at all, only a few text or the border garphics are ‘HD’. the game only utilise an absolutely ugly filter that you turn off as soon as you start the game. As a fan of the comic series, it would have been nice to have redraw HD sprite / special effect, and background, to mach the original art of hirohiko araki! HD is for Horrible Display.

    The only real improvement is online … wich was missing from any previous version
    is it worth 20$? but how many peoples will play it online?

    there is absolutly no good reason for this 12 years old game to be 20$!

  6. There are certain niche games where if it had a lower price it wouldn’t bring in a many more purchases. The people who planned on buying were going to buy it regardless of whether it was 800 or 1200 points. Some schmups come to mind. However, with this game they have managed to raise the price so high in comparision to the competition and product delivered, that I would assume they are losing potential sales. They lost me. Also the game lookced lack-luster, from what I could tell from the trial.

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