Your Feedback Matters – Update on Xbox One

Don Mattrick, President of the Interactive Entertainment Business at Microsoft, has made a blog post with an update on Xbox One.

Here is an excerpt from his post:

…today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

· An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

· Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

I encourage you to read the entire post for additional details and how Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

Thank you for your continued support of Xbox.

Update: Here is the full text of the post:

 

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.
For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. 
Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. 
You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

  • An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
  • Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

# # #

Comments

  • Sledg

    ROFL, the US govt has the nerve to bring up spying. This affects more than MS though. I’m pretty sure cell phones would need to change as well since they collect a lot of user data.

    Like

    • roozbeh

      I am sure that there spying on me right now as I live in an enemy nation of the USA

      Like

  • http://soundcloud.com/ViRUSfromMARS Jaffa Cake King

    I’d be amazed if that got passed.

    Like

    • roozbeh

      Me too. But still there is a possibility.
      When there own magazine is saying it there must be some kind of hope

      Like

      • Shane Nokes

        OXM is not owned or operated by MS.

        Like

      • roozbeh

        I know that.
        I acidentally left official out.
        Sorry. Thanks for pointingit out.

        Like

  • Jeremy Trifilo

    Renting through the publishers isn’t a bad idea, but it needs to have some limitations.

    Otherwise you’ll get the people who rent used games for $1.99 – $3.99 to complete the campaign and unlock all or most achievements.

    Like

    • roozbeh

      Dude that would add up to be spending almost 65 dollars

      Like

      • Jeremy Trifilo

        Typo my bad forgot to edit the $29.99 to $24.99.

        Like

  • David Matthew Baker

    I’m quite sad to see some of the functionality that was originally mentioned disappear due to peoples worries about DRM. That said I can understand why some people would need the option to play games without an internet connection. I do wonder however if it would be possible to have both options available to the gamer and us choose between them. The obvious way to do this is to give all the original DRM and hence related features to digital versions of the game. If you decide to download it you could still log on and play the games anywhere; share them with 10 family members; etc… – I think this would also present an opportunity to show how this benefits the gamer. Then those who want to be able to play offline could still choose to get the disc versions of the games. That said you would of course need pricing to be fairly consistent between the two models. The only other thing that worries me is that less people are going to choose the Xbox because of the large price difference compared to the PS4. You really are going to need to make sure that consumers can really understand what they get (that isn’t available on the PS4) for the additional money. I do wonder if some sort of cheaper ‘tech demo’ type game might make this a bit easier and also work as a good introduction to some of the new features.

    Like

    • Paul Guenette

      The family share has been removed, but you’ll still be able to play you entire downloaded library on any console you sign in to.

      Like

  • John Smith

    it just doesn’t make sense why microsoft had to go & ruin a good thing. i think they should scrap this pariah of a system & start over with 360’s core gamers who buy dlc as well as xbla games from them. just seems like such a waste…why only care about how much money you can make rather than the gamer & what they would want?

    Like

  • John Smith

    all i’ve learned from my past money spent w/microsoft is to not trust them nor spend any more money in their digital media conspiracy.

    Like

  • http://wilcowietsma.nl/ Wilco Wietsma

    Freaking kidding me? No headset delivered with the Xbox One? WTF?

    Like

  • John Smith

    hey we here at microsoft value all the money you’ve spent on your xbox 360 game dlc, themes, avatars, & xbla we will reward you with keeping none of it on the xbox one but hey you can keep it for as long as your 360 lasts, but hey we do value that you have played so we will reward you with your gamerscore!

    Like

  • http://soundcloud.com/ViRUSfromMARS Jaffa Cake King

    Kinect – Mandatory
    Headset – Optional

    I think you got that the wrong way round.

    Like

1 33
blog comments powered by Disqus