Self Publishing is coming to Xbox One

I had a great chat with Marc Whitten about self publishing and Xbox One. I’ve got him scheduled to come on the podcast next week update us on Xbox One, but in the meantime he wanted me to share some great news with you about the upcoming Xbox One Self Publishing program that we’ve been working on for some time.

Marc had this to say:

Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.

So….now you know one of the reasons I am looking forward to GamesCom.

 

Comments

  • DarnedNut

    This seems pretty cool even though I do not know how to create games at all.

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  • roozbeh

    it looks as if the xbox 360 is going to allow self publishing in august.
    nice microsoft

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    • Guest

      Yeah, and Eurogamer just received confirmation from several sources that it’s really only 5GB available to games on the PS4 as well, the flexible part of memory is only 512MB. The other 3GB are rapidly used up by the game DVR and sharing features. Good news for MS!

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      • roozbeh

        i wonder how the reaction is in that site. honestly the comments section is almost like n4g

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    • Jason Voorhees

      Indeed, I’m really excited to know what that entails and especially around the new development environment (if that is coming to the Xbox 360 too).

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      • roozbeh

        That last part im not sure of. But devs can self publish on xbla in august it seems.

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  • Guest

    Breaking on Eurogamer, the PS4 has some very poor memory management. Only 5GB will be available to games on it as well. 4.5GB is only guaranteed with about 512MB of flexible memory. The other 3GB are used by the sharing features of the OS, like the DVR. Pathetic!

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    • roozbeh

      well, well, well.
      stupid fanboys just got burned even more.
      damn even the comment section on eg is saying their own site is biased towards microsoft now. stupid fanboys.

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      • Guest

        $0ny = lies, overhype and underdeliver!

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      • roozbeh

        sony fanboys: screaming screaming screaming.
        they all jump at the chance to mock all other consoles.

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      • MEMEMEMEEM

        how dose sony lie wasnt it ms that said they could never change how drm, all ways online and 24 check ins work… well they did…. so in my eyes ms lies

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      • roozbeh

        Sony lies: other os. The length of the black out. Decreasing the number of the people that can play someones games from 5 to 2. Saying they never considered restrictive drm on the ps4 when exactly a year before they said they considered a digital only device. Plus alot more examples.
        Now I dont know about you but thats a hefty amount of lies.

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    • WARLORD

      Man read the comments people her have been talking about that sins yesterday Lol.P.s its 4.5 with 1gig flflexible.

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      • roozbeh

        its been updated now. go check now.

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      • WARLORD

        Ya I did its from a source though. Non off it is official.

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      • roozbeh

        i doubt we will even get a official response from sony. their pr is really good at hiding this stuff.

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      • roozbeh

        okay its seems its official now. but now that extra gig is half a gig.

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      • WARLORD

        No big deal though I’m still getting the ps4 and Xbox one.

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      • roozbeh

        +1 for this comment.
        im gonna get both too. just because i like gaming that much

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    • Does Not Equal

      That’s fascinating.

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    • boe2

      Don’t do this. It makes you just as bad as “them”.

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      • roozbeh

        I approve of this message.
        No really we mustn’t drop down to sony fanboy level

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    • Guest

      UPDATE #2: Sony has issued a statement:

      We would like to clear up a misunderstanding regarding our “direct” and “flexible” memory systems. The article states that “flexible” memory is borrowed from the OS, and must be returned when requested – that’s not actually the case.

      The actual true distinction is that:

      “Direct Memory” is memory allocated under the traditional video game model, so the game controls all aspects of its allocation
      “Flexible Memory” is memory managed by the PS4 OS on the game’s behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game’s memory, and is never used by the OS, and as it is the game’s memory it should be easy for every developer to use it.
      We have no comment to make on the amount of memory reserved by the system or what it is used for.

      Based on this information, plus the new source coming forward to explain the properties of flexible memory, our take on this right now is that there is 4.5GB of conventional RAM available to developers, along with the OS-controlled flexible memory Sony describes, in addition to that.

      We understand that this is a 1GB virtual address space, split into two areas – 512MB of on-chip RAM is used (the physical area) and another 512MB is “paged”, perhaps like a Windows swap file. But to be clear, of the 8GB of GDDR5 on PS4, our contention is that 5GB of it is available to developers.

      The good news is that the amount is static and not dictated by OS functions as we stated in our original post, making it a lot easier for developers to work with.

      UPDATE: A new source familiar with the matter has provided additional information to Digital Foundry that confirms only 4.5GB of the PS4’s 8GB GDDR5 memory pool is guaranteed to game developers right now, while also clarifying how the PS4’s “flexible memory” works in practice.

      In real terms, an additional 512MB of physical RAM may be available in addition to the 4.5GB mentioned in the SDK. Flexible memory consists of physical and virtual spaces, and the latter introduces paging issues which impact performance. In our original story we combined them together.

      For practical game applications, the correct figures for this story, as we understand it now, are a guaranteed 4.5GB for development and a further 512MB from the flexible pool. We have updated the headline accordingly.

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      • Death Dealer

        Like I said in the other thread, this reflect really poorly on the PS4 as now people are buying 3GB of GDDR5 without knowing what it’s for. Sony profiles the PS4 as a gaming only machine, yet doesn’t make it so, that’s just very sad!

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      • roozbeh

        okay dude we get it. but seriously you need to stop spamming the pages with this. it doesnt matter if its pro xbox or pro playstation. spamming is spamming

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    • Morgon Britton

      You don’t realize that this was just a rumor do you? Sony came and cleared up their rumors right away unlike Microsoft which had us waiting and waiting.

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      • roozbeh

        lol

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      • Morgon Britton

        don’t laugh. Awhile back when all the DRM thing was a confusion it took Microsoft a month to finally come up and say “hey this is what we are doing” then they realized they made a mistake and changed things. You can say I’m wrong all you want and I’m a “Sony Fanboy” when I own a 360. If you look into it and actually do your research this is false. If you knew anything about rumors is they aren’t true until proven so.

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      • roozbeh

        yeah right. sony let the confusion of the ram amount go on all month. if it wasnt for the rumor we would never have known. and you think good ole sony would have told you? there pr team filters out all the bad stuff and gives all the good news to you. they didnt even say that their online gaming also needs a sub now. it was the last part and smallest part of a long list.
        im laughing with good reason. I cant believe you couldnt realize this. sony have track record for this.

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      • Morgon Britton

        I recall them mentioning that they needed a sub to play online a E3. That isn’t news to me. It is also still cheaper than Xbox live. I honestly really don’t care about hardware specs because most people are looking for the other things that their platform has to offer. I wasn’t looking at hardware specs when I pre-orded my PS4 and then getting my One when I have the money for that. So i guess I’ll find out for myself which one I like more. I need to make my opinion from my own experience and not reviews.

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      • roozbeh

        Good. Having both experiences is awesome.
        But I dont recall them saying the sub. It was on a list. Reviewers only noticed

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      • Morgon Britton

        Ah, well I knew about needing the sub, I could have sworn they announced it at E3 but I can be wrong.

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    • Bush O Connor

      find me a game that uses over 4gb of ram please. planetside is the most demanding game i’ve ever run on my machine and the ram sits at 2.1gb under a full load.

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  • tenbob1972

    i wonder if after dealing with Sony these indie’s will be saying bad things like they have about Microsoft ( who give them there start in getting publish on a major console) .? theirs this old saying about the grass being greener on the other side. but only time will tell. my bets on Sony doing the whole Trojan Horse thing.

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    • roozbeh

      Certainly that will be the case.

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    • WARLORD

      I doubt that are doing a Trojan horse thing Lol. You got to think there in the business off making money. If thy screw there fan base thy lose money. Microsoft found that out the hard way and did a 180 to fix it.

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      • tenbob1972

        hi mate it makes sense what you are saying but if you look at sony’s past they are a company that is ego driven and i think once their on top they will start dictating terms to the indies.

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  • David DeLella

    Self publishing could be a great thing to bring back the development of emulators. Without the requirement of going through a publisher people can release the source code and instructions to self publish the emulators to each user’s local box. That would be amazing! But they will need to find a way to isolate a block of memory for those self published or at least a recovery method if a self-published game were to mess up the main system.

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    • Jason Voorhees

      Hey I’m with you there. It’s awesome to be able to sideload things on your Xbox like emulators, even if it costs $99 a year to be able to do so. I did it with XNA on the Xbox 360 quite some time ago, but emulators were a problem because XNA didn’t give you full access.
      I hope that changes now so we can make our consoles even more awesome. This entire thing could give MS the advantage to win big time with the gaming public.

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