Gigantic is team-based – and teams are made up of a range of different characters, who have roles they play in the game’s structure. Many of them were specifically designed with different types of gamers in mind. Gigantic combines a bright aesthetic with a fast-paced shooter feel, and the customization and leveling of an RPG. There’s something for everyone here, with no barriers to entry.
Be sure to check out Xbox Wire’s interview with Motiga’s Vice President of Product Development and Creative Director James Phinney. And for more information about the game, check out the page at Xbox.com.