Slime-san Superslime Edition
Slime-san: Superslime Edition includes all three major campaigns as well as some brand new, exclusive levels and features! Mama’s Madness: You’ve been swallowed by a giant worm! Your goal is to platform yourself through its intestines back out its mouth before you get digested! Blackbird’s Kraken: You were about to take a vacation with your family and got eaten whole by a giant Kraken?! Once more you’ll need to jump, slime & slide your way out! Sheeple’s Sequel: Sheeple believes he’s an NPC in a video game and decides to recode himself as the villain! Can you beat his mind-bending levels? Superslime Edition packs an extra 10 exclusive levels where you can play as Grandpa-san himself! It also includes a “Dynamic Colors” feature that alters the game’s color palette to a unique one for each world. Slime-san’s more colorful than ever! All Features: - Dynamic, fast paced platforming with unique dash, morphing and time mechanics! - 3 campaigns spread across 150 normal and New Game+ levels introducing new hazards at each corner! - 4 gigantic hubs to explore with a plethora of interesting characters to talk to. - 4 types of collectables unlocking play styles, clothing items, shaders, mini-games and more! - Extra modes like speedrunning mode, boss rush mode, target mode, rhythm mode and more! - Different play styles that utterly change up how your character controls! - Competitive local multiplayer mini-games that recall titles of the past! - Unlock-able furniture for a fully customizable house at an island resort! - An art gallery full of level design and concept sketches to peruse in! - Extensive settings to customize gameplay, audio & art extensively! - A bombastic soundtrack featuring Adhesive Wombat, Meganeko, Kubbi, Inverse Phase, Tiasu and more! - Accessibility options such as button mapping, color blind toggles & eye strain modes. - And lots more! Quotes: “The best 2D platforming game of the year so far is SLIME-SAN. Gross, fun & challenging.” IGN: Brian Altano “Slime-San is the type of twitchy, lighting-quick platformer I‘m happy to spend hours dying in.” Kotaku: Ethan Gach
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