Will Tuttle, Xbox Wire Editor in Chief, put together a recap of Inside Xbox Episode 3. Details below + the full VOD is also available.

Earlier today Inside Xbox Episode 3 aired, continuing to pull back the curtain on Team Xbox to celebrate our games, features, and fans. This episode was full of a variety of projects Xbox is working on, like new content coming soon to Sea of Thieves and updates to The Master Chief Collection, as well as the official reveal of a specially designed controller allowing more gamers to enjoy video games despite any restrictions they may have. So, without further ado, let’s take a closer look at some of the biggest news coming out of this month’s episode of Inside Xbox.

First Look at Sea of Thieves: The Hungering Deep

Sea of Thieves hit the open water just two short months ago, starting us off on a grand pirate adventure. Since then we’ve traversed storms, explored sunken ships, and (if we were lucky) faced off with a kraken. Now it’s time to prepare for even greater dangers and adventure in The Hungering Deep later this month in Sea of Thieves. Stay tuned to Xbox Wire and the official Sea of Thieves site for more details on The Hungering Deep as we get closer to launch.

PlayerUnknown’s Battlegrounds Desert Map Launch Date Revealed

Having been available to Xbox players on the PUBG test servers for a few weeks, we’re excited to reveal that May 24 will be the public launch date of the Miramar map – also commonly known as the Desert Map. A huge thank you to those players who have helped the development team squash bugs and provide feedback. We can’t wait to drop in on this new map!

State of Decay 2 Community Q&A

Richard Foge, Jeff Strain, and Wonder Russell from Undead Labs stopped by take community questions about the soon-to-be-released zombie apocalypse survival game State of Decay 2, covering such topics as four-player co-op, including the benefits for players joining another friend’s game, how the world simulation builds dynamic, emergent gameplay, and what opportunities and challenges fan can expect to face in the world.

Revealing the Xbox Adaptive Controller

One of our biggest features of today’s episode of Inside Xbox was an in-depth look at our newest piece of hardware which we believe will enable and empower even more Xbox One and Windows 10 gamers across the globe: The Xbox Adaptive Controller.

In this segment, we learned how the team at Microsoft took an inclusive design approach, and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period, designed a controller that provides a way for more fans to enjoy gaming.

The Xbox Adaptive Controller has been years in the making and has been a passion project for people around the world, both inside Microsoft and beyond. The team was thrilled to introduce it to the world today, tell the story behind it, and take what they have learned to inform future initiatives in inclusive design.

No Man’s Sky Details

Hello Games took to the stage here at Inside Xbox to give some more details on the Xbox One version of the upcoming No Man’s Sky, including the first details on multiplayer, additional content coming to the game, as well as what work was put into making the game Xbox One X Enhanced. We’ll have more details to share on No Man’s Sky: Next in the coming months here on Xbox Wire.

Forza Motorsport 7 Update

Brian Ekberg from Turn 10 Studios joined us to talk about quite a few exciting updates and features coming soon to the award-winning racing game Forza Motorsport 7. The team outlined a brand-new series of features for multiplayer, including the new Forza Race Regulations, which not only create a more fair, skillful online experience but also teach players how to improve in online competition. This includes new track limits, which highlight when you’re about to go off-track.

Based on community feedback, the team is also introducing Time Attack back into Forza Motorsport 7, with every track, ribbon and class having a time attack associated with it.

Turn 10 also announced that the team is experimenting with a new drag-race mode, including custom stats and mechanics, such as free rev, to help create a true, simulated drag racing experience. This experience is still early in development, so keep your eyes here on Xbox Wire for more information as it becomes available.

New Halo Arcade Experience and Halo: The Master Chief Collection Update

Brian Jarrard and James Monosmith from 343 Industries came to the show today to talk about a brand-new Halo arcade experience called Halo: Fireteam Raven, built in partnership with acclaimed arcade-game developers Raw Thrills and Play Mechanix. Sporting a 130-inch, 4K screen experience and four turret-mounted multipurpose machineguns, Halo: Fireteam Raven is set to offer a Halo adventure unlike any other. Fans can play it first this summer at Dave & Buster’s in the US and Canada, and expanding to more locations this Fall. In addition, Brian and James provided the latest details of the Halo: The Master Chief Collection update, following through on the team’s commitment to make this the definitive Halo collection with improvements to multiplayer functionality and Xbox One X enhancements.

The Gears Pro Circuit and Halo Championship Series Join Forces

Joining us to talk competitive gaming was Tahir “Tashi” Hasandjekic, Lead Esports Producer at 343 Industries, about teaming up with The Coalition and Major League Gaming to bring Halo and Gears of War together for a unique esports event in New Orleans on July 13-15. The event will feature hundreds of players, two main stages, multiple feature stations and two open bracket areas – and both tournaments will feature a $250,000 prize pool! More details are available at Halo.gg and Gears.gg.

A Look at Divinity: Original Sin 2 – Definitive Edition

Michael Douse from Larian Studios to share with us a look at one of the most critically acclaimed RPGs in Divinity: Original Sin 2 – Definitive Edition, which is available now via the Xbox Game Preview program on Xbox One.

Thanks to everyone who tuned in! We hope you enjoyed the show and we can’t wait to tell you all about next month’s episode in a few weeks.

Phil Spencer, Head of Xbox, reveals the Xbox Adaptive Controller, a controller which will enable and empower even more Xbox One and Windows 10 gamers across the globe.

At Microsoft, we believe in empowering every person and every organization on the planet to achieve more. Our CEO, Satya Nadella, has spoken about how essential it is that we push the boundaries of what technology can do in a concerted effort to be inclusive of everyone around the world. These principles have the deepest impact in how we are building products that are designed for everyone. We have been on a journey of inclusive design, which celebrates and draws inspiration from people who are often overlooked in the typical design process.

As I discussed at the annual DICE conference in February, when we truly design for all, we help make the world more equal. That’s why I’m so excited about today’s Microsoft Story Labs feature which shares an in-depth look at our newest piece of hardware which we believe will enable and empower even more Xbox One and Windows 10 gamers across the globe: The Xbox Adaptive Controller.

Xbox Adaptive Controller Inline 1

By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming. On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them.

For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.

Joining the Xbox family of controllers and devices, the Xbox Adaptive Controller was created to address these challenges and remove barriers to gaming by being adaptable to more gamers’ needs.  It was developed in partnership with organizations around the world, including The AbleGamers CharityThe Cerebral Palsy FoundationCraig HospitalSpecialEffect, and Warfighter Engaged. We worked closely with them and directly with gamers who have limited mobility to assist in our development.  Our goal was to make the device as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable.  In addition to working with common adaptive switches that gamers with limited mobility may already own, it has two large buttons built in. These buttons can also be reprogrammed to act as any of the standard controller’s button inputs via the Xbox Accessories app.

Xbox Adaptive Controller Inline 2

To make the Xbox Adaptive Controller a viable solution for the widest possible range of gamers with limited mobility, we’ve worked closely with third-party manufacturers to support external inputs which can be plugged in to the new controller.  These inputs include PDP’s One-Handed Joystick for the Xbox Adaptive Controller, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller. We couldn’t be prouder to have their support in introducing the Xbox Adaptive Controller. More recommended partner devices can be found here.

The Xbox Adaptive Controller has been years in the making, though we realize that this is only one step along our journey of inclusive design and that we have more work ahead. This has been a passion project for people around the world, both inside Microsoft and beyond. We’re thrilled to introduce it to the world today, tell the story behind it, and take what we have learned on our journey to inform future initiatives in inclusive design. Make sure you check out today’s feature on Microsoft Story Labs and hear directly from Microsoft Chief Accessibility Officer Jenny Lay-Flurrie in her blog today to commemorate Global Accessibility Awareness Day.

 

At $99.99 USD and available exclusively through Microsoft Store, the Xbox Adaptive Controller will offer significant value over the customized alternatives that exist today. We’re looking forward to sharing more about the Xbox Adaptive Controller in a few weeks at E3. The Xbox Adaptive Controller will be launching later this year, and we’ll share more information soon about pre-order availability.

Meanwhile, don’t forget to check out Ability Week at Microsoft Store locations starting Tuesday, May 29, through Saturday, June 2, a five-day experience of events that showcases hearing, vision, mobility, and cognitive assistive technologies that empower people with accessibility needs.

Xbox is happy to invite all Xbox Live players without a Gold membership to play online with friends for free during our Free Play Days For All event from 12:01 a.m. PDT on May 17 to 11:59 p.m. PDT on May 20 on Xbox One and Xbox 360.

This is a great opportunity for players across both consoles to experience one of the most-popular benefits of Xbox Live Gold membership — when it comes to multiplayer gaming, network reliability is everything. Log in now to play on a network that delivers as well as you do.

Great Games Unlocked for a Limited Time

And how about two free Xbox One games to play during this event? All Xbox Live members will have free access to play Rainbow Six Siege and Fallout 4 for a limited time from now through May 20. (Note: the limited time unlocks for these games are only available on Xbox One).

Xbox Live members can download the games here:

These offers are only available from May 17-20, so log on your Xbox One or Xbox 360 now to get in on the action. More info at http://www.xbox.com/live/free-play-days-for-all.

Tina Summerford, Director of Programming at Xbox, shares details on Episode 3 of Inside Xbox.

Inside Xbox, Episode 3 will debut on May 17 at 6:30PM EDT/3:30PM PDT. This month’s episode will feature five hotly anticipated games, including breaking news, new feature announcements, exclusive gameplay and much more. We’re keeping most of those under wraps for now so as not to ruin the surprise.

Of course, center stage for our May episode will be the Xbox exclusive zombie apocalypse survival game State of Decay 2, which launches globally on May 22nd. State of Decay 2 asks one question not easily answered. How will you survive? We’ll go in-depth on the world simulation that powers the game, showcasing how the emergent gameplay is brought to life, creating distinct stories, agonizing choices, and dynamic communities unique to every player.

We’ll also have a live community Q&A with developers on-stage, so don’t forget to send your burning questions to #InsideXbox on Twitter.

And finally, we’re having a bit of survival fun, with a grueling and epic Escape Room experience inspired by State of Decay, starring our friends from Smosh Games, as well as Leahviathan, MrRoflWaffles, MrDalekJD, and Xbox On’s Benny and Sam. Who will survive? Tune-in to find out!

That scratches just the surface of episode 3, and we can’t wait to reveal much more live, next Thursday, May 17th at 6:30PM EDT/3:30PM PDT on Inside Xbox. You can tune-in on Mixer.com/Xbox, Twitch.tv/Xbox, Facebook.com/Xbox, and Twitter.com/Xbox.

For more information about Inside Xbox, check out Xbox Wire.

[ 💬 Larry Hryb ] @majornelson

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Xbox Live Gold Members have the opportunity to play For Honor, XCOM 2 and Just Cause 3 for free this weekend. For more details about each specific offer, check out the following posts at Xbox Wire:

NOTE: Download free play titles by clicking on Gold Member area of home dashboard or downloading directly from Microsoft Store from your Xbox One console.


Test Your Might in For Honor’s Upcoming Free Weekend – Beginning 1:00 a.m. PT on May 3, and continuing until 12:00 a.m. on May 7, the For Honor free weekend will be an opportunity to sample everything For Honor’s standard edition has to offer.


Play XCOM 2 for Free This Weekend with Xbox Live Gold – Starting at 9:00 a.m. PT on Thursday, May 3 and running through to 11:59 p.m. PT on Sunday, May 6, Xbox Live Gold members in Xbox One markets will get a special opportunity to fight for the future of humanity.


Play Just Cause 3 Free This Weekend with Xbox Live Gold – Equip your wingsuit and arm your grapple hook – it’s time to play Just Cause 3 for free as part of Xbox Live Gold’s Free Play Days, starting Thursday, May 3 at 12:01 a.m. PT to Sunday, May 6 at 11:59 p.m. PT.


In addition to playing the games for free, each title is also included in this week’s Deals With Gold and Spotlight sale.

Free Play Weekend Deals

Content Title Content Type Discount Notes
FOR HONOR Standard Edition Xbox One X Enhanced 67% Spotlight
FOR HONOR Deluxe Edition Xbox One X Enhanced 67% Spotlight
FOR HONOR Gold Edition Xbox One X Enhanced 67% Spotlight
FOR HONOR Season Pass Add-On 60% Spotlight
Just Cause 3 Xbox One Game 80% Spotlight
Just Cause 3 XL Edition Xbox One Game 80% Spotlight
XCOM 2 Xbox One X Enhanced 67% Spotlight
XCOM 2 Digital Deluxe Edition Xbox One X Enhanced 67% Spotlight
XCOM 2: Collection Xbox One X Enhanced 50% Spotlight
XCOM 2: War of the Chosen Add-On 25% Spotlight

Will Tuttle, Xbox Wire Editor In Chief, shares details about what Xbox has planned for E3 2018.

Here at Xbox, we’re hard at work getting ready for the big show. We’ll be kicking things off with our annual Xbox E3 2018 Briefing, which you can watch live beginning on Sunday, June 10 at 1 p.m. PDT. During the briefing, you’ll have a chance to check out everything from in-depth looks at previously-announced games to trailers for our unannounced titles coming in 2018 and beyond. You can watch the Xbox E3 2018 Briefing live beginning at 1 p.m. PDT on Sunday, June 10 on the official Xbox Mixer Channel or on the Mixer app for Xbox One and Windows 10.

This year, on Mixer, the Xbox E3 2018 Briefing will be offered in six languages: English, German, French, Italian, Spanish (LATAM), Portuguese (LATAM), and includes support for English Closed Captions. To select an alternate language, click the “cog” button within Mixer to view the available list. We’re excited for more fans all around the world to join in on the Xbox E3 2018 Briefing festivities.

You’ll also be able to catch a live stream of the briefing on other streaming services, which we’ll be announcing soon, as well as on the big screen at your local Microsoft Stores.

This year will mark the first year that our hot new show, Inside Xbox, will be airing during E3. Inside Xbox: Live @ E3 will air Monday, June 11 at 3 p.m. PDT and will feature a livestream full of exclusive announcements, game demos, interviews, giveaways and more. We’ll also be streaming live on Mixer every day throughout E3 2018 starting from Tuesday, June 12 through Thursday, June 14, so keep an eye out for our full schedule coming soon.

Finally, if you’re in LA during E3 week, we’ve got something even bigger for you: more details on Xbox FanFest: E3 2018! As we announced last week, you can win a chance to be one of the 400 lucky people to experience Xbox FanFest from June 10 to June 11, or win one of 1,000 brand-new Xbox Briefing-Only Fan Tickets. All winners will be able to enjoy the Xbox E3 Briefing in-person.

Today at 12 p.m. PDT, we’ll be launching the Xbox E3 Fan Event Submission Site, where you can submit your name for a chance, via random drawing, to win a ticket (or tickets, if you choose to add a guest) to Xbox FanFest or a Briefing-Only Fan Ticket. After your submission, you’ll need to keep an eye on the random drawing dates, then watch your email inbox once the winners have been chosen.

Amongst other things, fans who win one of the Xbox FanFest tickets will get:

  • Early Check-in: Private check-in and admission to a Fan Rally prior to the Xbox E3 Briefing on Sunday morning.
  • Briefing Access: Experience the Xbox E3 Briefing in-person.
  • Epic Moments: A “can’t miss” Xbox community event Sunday afternoon.
  • Exclusivity: Early access to Xbox’s hottest exclusives and biggest blockbuster games.
  • Meet Xbox: Meet and talk with some of gaming’s top developers, leaders and influencers.
  • Our Secret Gear Backpack: Full of amazing surprises.
  • A Custom Jersey: Since Xbox fans deserve the best apparel to show off their fandom!

Head on over to the Xbox E3 Online Experience for more information, as well as full rules and regulations, on Xbox FanFest: E3 2018.

Stay tuned for more information in the coming weeks, as these are just a few of the activities Xbox has planned for E3 2018!

For more details about Xbox At E3 2018, check out Xbox Wire.

Joe Neate, Executive Producer at RARE, discusses content updates coming to Sea of Thieves.

It’s been just over three weeks since we launched Sea of Thieves, and a lot has happened since then! We’ve been listening to you all, and we know you are keen to hear how we plan to grow Sea of Thieves. As we’ve always said, launch is just the start, and we are going to grow and evolve the game with feedback from our community. It feels like the right time to reveal how we’ll do this.

Sea of Thieves is a unique experience. As we look to add to the game, we will be very purposeful about the type of experience we want to create, and how we want this game to grow. At the same time, we have also been listening closely to everyone playing the game since launch and have been ensuring that this feeds into our content plans. When considering what to add to our plans, we always consider how we can make the most impact on the following:

  • Bringing players together in interesting ways, encouraging different types of player encounters
  • Enriching the world that players adventure in
  • Giving players new ways to play
  • Giving players a variety of goals and rewards
  • Broadening the journey to Pirate Legend and beyondAlongside this, what’s key for us is the rhythm and cadence we want to get into with Sea of Thieves. Our focus for April is to continue addressing the top feedback points, but as we move into May, our focus will shift to new content.

Our first content update, The Hungering Deep, will release in May and bring with it a new AI threat to the world. Crews will have to work together to discover and defeat this threat as part of a unique event. We will also be introducing a number of new mechanics to assist players on this adventure, and there will be unique rewards that players can earn as part of this event. Beyond this, we will begin our weekly events programme during May, where we introduce new mechanics and give players fun new ways to play with weekly events and rewards.

In the summer months, we’ll debut two more content updates with Cursed Sails, which will include a new ship type, and Forsaken Shores, which will introduce players to a perilous new part of the world to explore. Similarly to The Hungering Deep, both of these updates will also include new gameplay mechanics for players, new AI threats to challenge and new unique rewards to claim.

As we’ve always said, we never wanted to do anything to separate our players, so we’re pleased to confirm that all content updates will be available to all our players, at no additional cost.

With Sea of Thieves being a game that grows and evolves, we’ll be listening to you, our community, throughout. As such, we’ll always be looking at whether our current plans are meeting your needs. Based on feedback since launch, we have changed the priorities for both Pets and Ship Captaincy which we had previously announced as things we would look to add in the few months after launch. These are on the back burner for now whilst we add to the game in other areas. Expect our plans to continue to be fluid, but always with the goals listed above as our guiding principles.

We are hugely excited to be beginning this phase of Sea of Thieves, and seeing where the adventure takes us.

Cheers,

– Joe Neate, Executive Producer

Earlier today, we aired episode two of Inside Xbox, as we continue to pull back the curtain on Team Xbox to celebrates our games, our features, and our fans. This episode was jam-packed full of everything you could want from a show like this, including the latest on our Xbox Backward Compatibility offerings, exciting news about Xbox FanFest at E3 2018, the debut of new console features, and an appearance from a very special guest. So, without further ado, let’s take a closer look at some of the biggest news coming out of this month’s episode of Inside Xbox. Watch the whole show in the player above or on our YouTube channel.

Xbox Backward Compatibility

Bill Stillwell came on the show to reveal our next big batch of original Xbox backward compatible games, including beloved titles like The Elder Scrolls III: Morrowind, Jade Empire, Star Wars: Battlefront, Mercenaries: Playground of Destruction, and many more. He also unveiled some brand-new Xbox One X Enhanced Xbox 360 titles, including Gears of War 2, Darksiders, Portal 2, and more. For complete details, check out our full blog post on today’s Xbox One Backward Compatibility announcement.

Xbox FanFest at E3 2018

Xbox FanFest guy Chris Munson appeared on today’s show to offer the first details on Xbox FanFest at E3, including details on how tickets will be handled and a sneak peek at some of the great swag that awaits attendees. We’ve got a full post breaking down all of the details on Xbox FanFest at E3 2018, so check it out if you’re interested in joining us.

Tom Clancy’s Ghost Recon: Wildlands Season 2

Yesterday, in a blog post from Ubisoft, we highlighted the first big content update for Tom Clancy’s Ghost Recon: Wildlands Season 2. On today’s show, we had an appearance from a very special guest: Sam Fisher himself, actor Michael Ironside!

PUBG Interview

Developer Brendan Greene and musician Deadmau5 appeared on the show to talk about PlayerUnknown’s Battlegrounds on Xbox One, sharing that there will be a free trial of the game during Xbox Live Gold’s Free Play Days beginning Thursday, April 19. Fans will be able to play the full Xbox Game Preview version of the game, including all modes. There’s also some new DLC for the game, giving players some exclusive new clothes to customize their character. For more information on both the upcoming free play weekend and the all-new DLC, give today’s PUBG blog post a read.

Robocraft Infinity

Robocraft Infinity will launch day and date on Xbox Game Pass on April 11 and the team traveled to England to talk to the developer about the game and why they chose to launch into Xbox Game Pass. You can check out the full video on the Xbox YouTube channel.

Xbox Spring Update Walkthrough

The Xbox Spring Update is arriving in the coming weeks, with features including Freesync support, Share to Twitter, 1440p support, Share Controller on Mixer and more, so the team walked through some of the features. For more details, take a look at our recap from episode one of Inside Xbox, or our blog post on the Xbox Spring Update rolling out to Xbox Insiders.

Overkill’s The Walking Dead

Today’s episode featured the debut of a brand-new trailer from Overkill’s The Walking Dead, as well as a chat with the executive producer about what fans can expect in the upcoming cooperative FPS. To check out the trailer for yourself, head on over to the Xbox YouTube channel.

Thanks to everyone who tuned in! We hope you enjoyed the show and we can’t wait to tell you all about next month’s episode in a few weeks.