Today we announce that the next Fall Update for Xbox One will begin rolling out today.  Mike Ybarra has this post on Xbox Wire but here is a list of some of the new features in this update:

You can personalize your “Home” more than ever before: You can…

  • Make Home uniquely yours. Add your favorite games, friends, Xbox Live Gold, Xbox Game Pass, and more directly to your Home screen with a new concept that we call blocks. Once you’ve added blocks, you can remove or change the order of the blocks as you see fit.
  • Have up to 40 pins!  All these pins will appear in the Pin block on Home, as well as the Pins flyout in the new Guide!
  • Easily discover new things, such as friend activities, leaderboards, LFG posts, tips, quick links to Game Hubs, across both your console and Xbox Live at the top of Home.
  • Choose dark, light, or high-contrast theme option in Settings.

You’ll experience a fast, powerful and convenient Guide:

  • It’s now faster and easier to move left and right through horizontal tabs with the left thumb stick or bumpers.
  • When you bring up Guide while in an active party or broadcast, Guide will automatically open the party or broadcast section by default for faster access to controls.
  • New “Friends in games” flyout informs you of friends playing the same game.
  • Game invites wills how up in the Multiplayer tab of the guide.
  • The new Tournaments section in the Multiplayer tab of the Guide provides a quick portal into the official and community tournaments that you’ve joined. Enjoy more Xbox Arena tournament options with the addition of new titles.

Don’t worry about missing any actions when you step away from your console:

  • With the enhanced notification system, when your Xbox One is idle, time-sensitive activities and status are visible from far away.
  • The screen-dimming functionality has also been updated to better prevent screen ghosting, both when the screen is dimmed and when it’s showing notification snapshots of what’s happening on Xbox Live.
  • The newly redesigned Game Hub Welcome tab now features a summary of all the great content around the game on one page.
  • Profiles now enable faster access to recent activity. You can now easily manage who sees your activity feed content through the “Others can see your activity feed” privacy setting.
  • See more content at a glance with new Community feed, and view screenshots and game clips in an immersive, full-screen view.

Get a head start on Xbox One X (Launch Day Nov 7): Your console setup experience will be quicker for both new users and upgraders.  There are new options to help save time when moving from one Xbox One to another (including Xbox One X), so you can get back to playing faster.

  • Transfer your games to an external drive so you can connect it to your new console and play immediately. Just unplug the drive from your current console, plug it in to your new one, and you’re ready to go.
  • Existing Xbox One owners can back up their games and console settings to an external drive so that they’re ready to be applied to the new console during setup.
  • Copy your games and apps over your home network from one console to another via network transfer.
  • Bulk transfer will allow you to select and transfer as many games as you want all at once.
  • You’ll be able to download 4K content for some games ahead of time to your Xbox One or Xbox One S, so that you’re ready to transfer Xbox One X Enhanced games to your new console on day one.
  • You can easily discover over 130 Xbox One X Enhanced titles in the Store, and developers can optimize game delivery by making sure that 4K assets are installed only for Xbox One X.
  • When visiting the Store, you will also see a new Microsoft Store logo and name in the Xbox dashboard (this has already begun rolling out to Windows 10 devices), providing customers with a simpler experience.
  • You’ll be able to sort and filter your Installed and Ready to Install games library to find Xbox One X Enhanced titles.

Discover and Create Engaging Content:

  • The Mixer tab on the dashboard will now display broadcast previews so you can see what’s going on in popular streams before you join them.
  • If your bandwidth supports a 1080p broadcast, we will upgrade it automatically for your Xbox One family of devices.
  • The Broadcast & Capture tab in Guide is also now more deeply integrated with Mixer. Once you start a Broadcast, a new flyout will appear that includes your profile stats.
  • You can also use a USB webcam to broadcast yourself alongside your gameplay on Mixer, or to have a 1:1 or group video chat with friends using Skype.
  • GameDVR will now be able to capture up to 4K/HDR screenshots and game clips on Xbox One X, and you’ll be able to capture content directly to an external hard drive.

 Other features include…

  • You can get personalized tips & help, smart notifications, community tips, & troubleshooting through the new Xbox Assist App.
  • You can also change your console language to select right-to-left languages – Arabic & Hebrew – in the Xbox Settings menu.
  • You will also see a new Microsoft Store logo and name in the Xbox dashboard, providing you with a simpler experience when you download and buy the latest products and content from Microsoft and its partners, including hardware, games, entertainment, apps and more.

Again, this update will start to roll out today and you’ll be prompted sometime in the next few days to take the update.

Check price and availability in your Xbox LIVE region

Game Description: REAL BOUT FATAL FURY is a fighting game released by SNK in 1995.
Using the previous system as a base, isolating the Sweep Button, the inclusion of Combination Attacks,
and other elements such as ring outs make for an even speedier and tempo-based play style.
Sixteen fighters battle it out to see who is the strongest.

The “ACA NEOGEO” series has faithfully reproduced many classic NEOGEO masterpieces.
Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores.
Please enjoy the masterpiece that built a generation for video games.

Purchase for Xbox One from the Xbox Games Store


Ghost Recon Wildlands

From Thursday, October 12 at 12:00 a.m. PT through Sunday, October 15 at 11:59 p.m. PT Xbox Live members can play Ghost Recon Wildlands for free. That includes the brand-new mode Ghost War.  During this time, if you like it you can purchase the game for 50% off (Until Oct 23rd)

With the latest Xbox One System update, we have added Clubs as one of the many new features. I wanted to let everyone know that based on the feedback received from our Xbox Insider audience and the data collected, we have adjusted the maximum of invites each club can send and go unanswered. Most clubs won’t notice any changes. But if you are one of the few clubs that has reached that maximum, when you try to send new club invites, only a subset will be sent. The other invites will be dropped silently. To avoid hitting the club maximum of unanswered invites, ensure that:

  • You direct future members of your club to hit “Request to join” instead of sending them an invite
  • You send smaller amount of invites to only future members you know will be interested in your club

If you are in the Xbox Insider program, be sure to file feedback on this or other features as that is the best way to sent ideas/feedback to the product team.

majornelson. Larry Hryb @majornelson


More @majornelson on Twitter

Recently, I’ve seen quite a few questions regarding the reputation system on Xbox Live. I wanted to outline what the reputation system is, why it’s important, how it works, and how we continue to evolve it.

What are we trying to achieve?

Xbox Live’s goal is to be the world’s best social gaming network for all types of players. We have a diverse and passionate community and all gamers deserve to be welcomed and respected. Xbox Live provides a host of features that enable members to share experiences and have fun together. Like many social networks, however, some people misuse the network in inappropriate or harmful ways. At Xbox, we do not tolerate this behavior and our rules around this are outlined in our Terms of Use. We’ve all seen our fair share of ‘bad apples’ at play: spammers, player-killers, people who constantly use foul language, people who send harmful messages, etc. These bad apples are a part of life but empowering our community with tools like the Xbox Live reputation system helps to make Xbox Live a more fun place for everyone to enjoy.

The Xbox Live reputation system

Reputation empowers community members to provide feedback with the goal of improving everyone’s experience and giving players the tools to identify those who may be exhibiting poor behavior.

Reputation works by keeping track of feedback that gamers receive as they interact with other players and games.

As you play online and interact with others, you may accumulate feedback in various ways:

* Your opponents might report you for being abusive in tone, for example, if you are swearing at them a lot.

* Your teammates might report you for intentionally team-killing.

* A game might report you for habitually quitting matches.

* A gamer might report you for posting an offensive comment on an Activity Feed.

* You might be muted a disproportionate number of times.

This feedback helps our algorithm identify which gamers appear to be behaving the most abusively. We know that most gamers don’t intend to hurt others; they simply may not realize that what they’re doing is offensive to others. So before we take any action against those gamers, we send warning messages to them to encourage them to shape up. If they ignore the messages and continue to accrue negative feedback, their reputation is impacted and we ensure that their ability to impact others is reduced.


How it works

The Xbox Live reputation system incorporates all the feedback that you’ve received during your last few weeks of multiplayer sessions to determine your reputation. Different types of feedback are weighted differently and our Policy & Enforcement Team often verifies feedback accuracy. We also use automated safeguards to ensure sure that feedback is accurate. As an example, we confirm that you’ve actually played with someone if you’re complaining about their multiplayer behavior.

If you get a large number of reports from other gamers, your reputation might drop to “Needs Work.” You’ll get a warning message from Xbox that you’re having a negative impact on other people and other gamers will see a “Needs Work” warning bar on your profile. It typically takes over a dozen unique reports or several dozen mutes for your reputation to drop down to “Needs Work.”

If you continue to get reported for your conduct after you’ve entered “Needs Work,” we’ll send you another message as a final warning. If you ignore this second message and get reported a few more times, you’ll enter the “Avoid Me” reputation classification. At this point, the network will limit your multiplayer experience and, depending on the game, you’ll either only be able to match with other “Avoid Me” players or have your microphone muted by default. You can always still play and chat with you friends but if you join a party with your friends, the whole party will be classified as having a bad reputation.


As you play additional hours of multiplayer without receiving negative feedback, your reputation heals. So if you wind up in “Avoid Me” or “Needs Work,” you can improve your reputation by playing multiplayer games, even with your friends. It takes a typical gamer a few months of play for their reputation to completely heal.

How reputation has evolved

We’re always listening for community feedback and making improvements. We’ve learned a lot over the years and we continually tune the system to make it work better. We’ve encountered issues with feedback accuracy, weighting problems, and gamers manipulating the system by blocking one another, so we’ve made changes like the following:

* We no longer incorporate getting blocked into your reputation. We know that some players block others to avoid playing with them again versus for abusive behavior, particularly in competitive environments.

* Members of our Policy & Enforcement Team are empowered to undo any feedback that they deem inaccurate; they can flag players as inaccurate feedback submitters; and If a player is being particularly abusive, they can issue suspensions.

* We’ve updated how reputation appears on the console and in the Xbox app. We’ve heard that our reputation “gas gauge” is confusing, so we’re moving away from this in favor of displaying a warning bar on the community-facing profiles of those with bad reputations.

Learn more

To learn more about your reputation, you can access your detailed six-month history here: This page (sample below) provides a rolling six-month history of your reputation.

You can see your current reputation, how your reputation has changed over the last six months, the feedback that you’ve reported on other people, and a high-level breakdown of the types of feedback you’ve received.


There are three types of reputation feedback that you can file or have filed on you:

* “Fair Play” includes reports for quitting multiplayer matches early, participating in unsporting behavior such as team-killing or crashing into other players in racing games, and cheating.

* “Communication” includes inappropriate or abusive in-game or party voice chat and messaging.

* “User Content” includes any content that you publish to the network, like your gamertag, gamerpic, gameDVR clips, and screenshots.

In the sample above, this particular gamer was harassing people over chat and being a bad sport. He received over seventy reports from the community over the past six months (see “Feedback You’ve Received” section). His reputation dropped down to “Avoid Me” between May and July (see “Your Reputation Over Time” section).

The page also tracks the reports you’ve submitted on other people (“Feedback Filed by You”). To safeguard privacy, we do not display the account information for reporters of feedback to the recipients of the negative feedback.

Reputation is an important part of keeping Xbox Live fun and safe for everyone. As a member of the network, it’s important that you have the resources to understand how your reputation is impacted. We rely on the Xbox community to be our guide in tuning the reputation system and will continue to listen and make improvements to ensure the most effective and transparent system possible.

For more information about the Xbox Live Reputation System, check out this page.

Xbox 360 players in all Xbox Live regions can log on to Xbox Live May 1-3 for a full weekend of FREE online gaming with your friends.

You may have finished the single player, but that’s only half the game. We’re unlocking multiplayer on Xbox Live Gold to give you a chance to play your favorite Xbox 360 games online. Simply log on to your Xbox 360 during the Free Multiplayer Weekend and experience the fun of fighting side-by-side with friends and allies.

*Full details here. Games sold separately.

Starting today, Xbox Live Gold Members who don’t have an Xbox One yet can start building their library of Xbox One games directly from Xbox 360 by taking advantage of the Games With Gold program. You have always been able to do it this via the web and my monthly Games With Gold posts. But now, on your Xbox 360 console head to the special Games With Gold section from the link on the home page of the console and you can ‘purchase’ it there.

See the video above that will show you exactly how to do it. And don’t forget to grab your copy of Rayman Legends for Xbox One (along with Tomb Raider for Xbox 360.)

Earlier this week, Russ Pitts posted the second part (here is Part 1) of his look at the history of Xbox Live. Having worked on Xbox since 2003, I can say that this is one of the most comprehensive pieces I have ever read about LIVE. After reading this, I realize how lucky I was to be a part of this amazing history. Enjoy the read. I know I did.

Part 1

Part 2