shares some thoughts on Project Scorpio.


At Team Xbox we put gamers at the center of everything we do and we are driven to build the best platform on which to create and play games. We know that you can’t have one without the other, which is why we’ve invested so much in new development tools, publishing opportunities, hardware and services for developers and gamers alike. With Project Scorpio, we created a console with the goal of being the ultimate place for developers to realize their visions and the best place to play any Xbox game.

The creativity and innovation in our industry is driven by developers of all sizes. A single person can launch a game that becomes a global phenomenon or teams of hundreds can create the industry’s biggest blockbuster. At GDC in March, we announced the Xbox Live Creators program, opening up access for anyone to create and publish a game to Xbox One consoles and Windows 10 PCs. When you combine that program with dev mode, which enables any retail Xbox One to be a developer kit, you have the easiest path in the industry for game creators to publish their games broadly to console and PC, reaching millions of gamers around the world.

With Project Scorpio, we set a design goal of building the first true 4K console for gamers with an emphasis on compatibility so no one gets left behind. Once we locked that plan, we set our sights on building the world’s most powerful console development platform, which includes the new Xbox One Development Kit and a full suite of software to get every ounce of performance from the platform. Like the retail console, we built this special dev kit by evaluating every piece, from hardware to software and tools, with developers and compatibility in mind. We paid attention to logistical details, like dramatically speeding up how quickly a developer can move their work between PC and dev kit, and made it easy to program and test changes at the literal press of a button on the front of the box. The goal is to let creators focus their time and energy on bringing their game to life, and less of it on getting up and running on new hardware.

We’ve created the most powerful console with you in mind. We’ve created the most powerful development platform with our industry’s creators in mind. And, we’re unifying players across PC and console with Xbox Live, the fastest, most reliable multiplayer network and Beam, the next generation streaming service. Ultimately, we know you care most about great games, whether they be exclusive, multiplatform, independent or AAA. We are proud of the diverse lineup of games coming this year that will only be playable on Xbox One and will play better on Project Scorpio. We designed Project Scorpio to be the best console to play the blockbuster multiplatform games from our publishing partners, made it easy for recently released titles to upgrade to true 4K and for beloved, backward compatible titles to play better than ever before.

I’m proud of the progress made with Project Scorpio and what it will mean for the creators who fuel the passion of gamers around the world. On behalf of everyone at Team Xbox, thank you for your continued passion and support. We’re excited to unveil Project Scorpio and the amazing game experiences it powers at E3 this June.

Phil Spencer
Twitter: @XboxP3
GT: P3

Here we go…a special episode of This Week On Xbox plus a message from Phil Spencer, Head of Xbox, about the games lineup coming to Xbox in 2017.

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Today is a big day for Team Xbox as we celebrate the worldwide launch of early access for Halo Wars 2. Since the launch of the original Halo Wars on Xbox 360 eight years ago, the passionate Halo community has been urging us to publish a sequel. I am incredibly proud of the action-packed experience the talented teams at 343 Industries and Creative Assembly have created on the biggest Halo battlefield ever.

From the in-depth, story-driven single-player campaign to the innovative and accessible Blitz mode, to the more traditional Deathmatch, Halo Wars 2 is designed for players of all skill levels to have fun. And, with Xbox Play Anywhere, players get both the Xbox One and Windows 10 PC versions of Halo Wars 2 with a single digital purchase, including shared progress and achievements across both platforms. I have been playing Halo Wars 2 behind the scenes for a few months now and the game feels like a return to what made the first Halo Wars great with a new take on RTS that will attract even more gamers to the genre.

2017 is shaping up to be one of the most exciting years ever for Xbox gamers. We are preparing to launch the most powerful console ever made this holiday – Project Scorpio – along with a diverse lineup of games.  In fact, we are committed to delivering even more exclusive games for both Xbox One and Windows 10 this year than we launched in 2016.  I was very proud of our first-party lineup in 2016 and I am encouraged by an even bigger and more differentiated first-party lineup in 2017, starting with today’s launch of Halo Wars 2.

Our studio partners at Rare, Undead Labs and Sumo Digital/Reagent Games are working hard to develop exclusive Xbox One and Windows 10 games this year, from new IP like Sea of Thieves to all-new chapters of fan-favorite franchises like State of Decay 2 and Crackdown 3. Sea of Thieves is currently in technical alpha and is taking a community-oriented approach that lets players participate in the development process, and both State of Decay 2 and Crackdown 3 are looking and playing great.  And of course, we’ll have more in store for you at E3 2017 in June.

I’m also excited about the return of two original Xbox classics coming to Xbox One and Windows 10 this spring – Phantom Dust and Voodoo Vince. Fans of the original Xbox game Phantom Dust can look forward to the re-release of the original classic with Xbox Play Anywhere support and cross-play, as well as improvements to game balance and frame rate. And Voodoo Vince: Remastered is coming to Xbox One, Windows 10 and Steam through the ID@Xbox program. This new edition features high-fidelity visuals and Xbox Play Anywhere support, along with the classic gameplay and brilliant soundtrack fans know and love.

There’s a lot to look forward to this year from independent developers as well.  Between Cuphead – one of my personal favorites and an Xbox One console exclusive also coming to Windows 10 – and Below, Thimbleweed Park, Tacoma, Ark: Survival Evolved, We Happy Few and more, 2017 is shaping up to be an incredible year for the ID@Xbox program.

We are focused on building the largest games library in Xbox console history, which means our Xbox One Backward Compatibility lineup will continue growing this year.  We’ve delivered top fan favorites like Grand Theft Auto IV, The Elder Scrolls IV: Oblivion, and the BioShock and Mass Effect trilogies to our catalog in recent months, and we’ll continue adding more  games throughout the year.

In addition to all the amazing exclusives, ID@Xbox and backward compatible games coming this year, I’m thrilled with the great games our third-party development partners are creating, including upcoming titles For Honor, Tom Clancy’s Ghost Recon Wildlands, TEKKEN 7, Mass Effect Andromeda, South Park: The Fractured but Whole, Prey and Injustice 2.

With such a broad and varied roster of games and first party exclusives on the horizon, continuous improvements across Xbox Live, and the upcoming launch of Project Scorpio, 2017 is going to be an incredible year for Xbox One and Windows 10 gamers. On behalf of everyone at Team Xbox, thank you for your continued passion and support.

Phil Spencer
Twitter: @XboxP3
GT: P3


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