Without a doubt, 2018 has been a hallmark year for inclusivity in gaming. From individual platforms and games introducing more features for gamers with accessibility needs to physical hardware like the Xbox Adaptive Controller, there has never before been such a high point for inclusivity in gaming. Available at Microsoft Stores and GameStop Online for $99.99, the first-of-its-kind Xbox Adaptive Controller will be available starting today, so even more gamers from around the world can engage with their friends and favorite gaming content on Xbox One and Windows 10.

The Xbox Adaptive Controller will be available starting today:

Purchase Xbox Adaptive Controller from GameStop

Purchase Xbox Adaptive Controller from Microsoft Store

The Xbox Adaptive Controller is a product that was ideated and pioneered with inclusivity at its heart. We iterated on and refined it through close partnership with gamers with limited mobility and fan feedback, as well as guidance and creativity from accessibility experts, advocates and partners such as The AbleGamers Charity, The Cerebral Palsy FoundationCraig Hospital, Special Effect and Warfighter Engaged. Even the accessible packaging the Xbox Adaptive Controller arrives in was an entirely new approach to redefining success in product packaging—directly informed and guided by gamers with limited mobility. It’s truly the collaboration and teamwork from these individuals and groups who helped bring the Xbox Adaptive Controller to gamers around the world. And gaming, everywhere, becomes greater because of that collaborative spirit.

Xbox Adaptive Controller

To the gamers and industry professionals around the world who shared their thoughts, feelings and feedback on either the Xbox Adaptive Controller itself or the accessible packaging it ships in—thank you. From gamers like Mike Luckett, a combat veteran based in the US who tested and shared feedback on the controller through the beta program, to gamers in the UK who kindly invited us into their homes and shared which iteration of the accessible packaging they liked most—this day of launch is a thanks to all your contributions. On behalf of gamers everywhere, we share our sincere thanks.

While the response from communities, gamers and press when we introduced the controller in May was remarkable, the true impact the Xbox Adaptive Controller has had with gamers becomes clearer when attending events like E3 in Los Angeles in June, wearing an “Xbox Adaptive Controller” t-shirt. Walking the show floor to run a simple errand, you become bombarded with smiles, greetings and high-fives—shared by gamers of all types—embracing and furthering the fondness of supporting inclusivity in gaming. It’s a powerful sentiment of appreciation for inclusivity, and we’re humbled by the reception.

Xbox Adaptive Controller

Beyond the humbling praise from the gaming industry, the Xbox Adaptive Controller has been equally recognized for its innovative approach to inclusive design in gaming. In fact, just today it was announced that the V&A, the world’s leading museum of art, design and performance, has acquired the controller as part of its Rapid Response Collecting program, which collects contemporary objects reflecting major moments in recent history that touch the world of design, technology and manufacturing. It’s an honor and achievement we did not set out to accomplish but are nonetheless moved by the recognition of the team’s passionate work invested in the Xbox Adaptive Controller, helping it stand out as a truly first of its kind product—in gaming and beyond.

Let today be a celebration of inclusivity in gaming—regardless of your platform, community or game of choice. Whether you’re a gamer using the Xbox Adaptive Controller for the first time or new to gaming, welcome to the Xbox family! Inclusivity starts with the notion of empowering everyone to have more fun.  That means making our products usable by everyone, to welcome everyone, and to create a safe environment for everyone.

If you’re looking for more information on the Xbox Adaptive Controller, peripherals available today to configure it just for your use, or tips on how to get setup, we’ve got you covered. Learn more about peripherals from our hardware partners such as Logitech, RAM and PDP, used to customize your Xbox Adaptive Controller configuration, hereVisit this page to learn more about using Copilot with the Xbox Adaptive Controller. And here is some general product information to help you learn more about the Xbox Adaptive Controller. Thanks again for joining us on this incredible journey of inclusivity; see you online!

Xbox is bringing games, gear, and more to downtown Seattle for PAX West August 31 – September 3. Whether you’re joining us in person or following along on social media and Mixer, here’s what you can expect:

Xbox Booth
North Hall, 4th Floor, Booths 403, 411, 417

Experience a few of the games that make up Xbox One’s diverse line-up at the Xbox booth. We’ll have playable demos of Forza Horizon 4, The Division 2, Shadow of the Tomb Raider, Devil May Cry 5, NBA 2k19, Metro Exodus, Kingdom Hearts III, Tunic, Ooblets, Kingdom Two Crowns, Generation Zero, Bendy and the Ink Machine, Supermarket Frenzy, My Time Portia, and some new DLC from State of Decay 2. You will also have the opportunity to earn a Cuphead Pinny Arcade pin, participate in a Tomb Raider-themed scavenger hunt, guess the amount of Nuka Cola caps in a Fallout 76 experience, visit the Game Pass vending machine, and pick up exclusive Xbox Official Gear for the first time at PAX.  (PAX Badge required)

Mixer
North Hall, 4th Floor, Booth #425

Drop by booth #425 in the North Hall to meet up with some of your favorite broadcasters and Mixer Partners, and for a chance to win swag in the HypeZone LIVE! In addition to that, there’s also going to be a main stage at PAX featuring our Mixer Partners, developers, and so much more. Can’t make it to PAX West in person? No problem! Watch all the action happening at PAX West via Mixer.com/Mixer and Mixer.com/HypeZoneLIVE!

Want the full rundown? Make sure to get all the latest details from the official Mixer blog, right here: https://blog.mixer.com/2018/08/22/mixer-pax-west-2018/

Xbox PAX West Panels

Find out more about streaming and the Xbox Adaptive Controller at these panels featuring Xbox and Mixer members. (PAX West badge required.)

Building Your Streaming Community
Wyvern Theater, Saturday, September 1 from 3:00 p.m. – 4:00 p.m.

Building a community comes with many challenges and hurdles, good news is we’re here to help! We’ve gathered a council of content creators to discuss the ins-and-outs of building a great online community in your own livestreams. We’ll be smashing myths and sharing the facts about streaming to help you set a foundation for a positive and effective community.

The Xbox Adaptive Controller: Designed with the Community
Sasquatch Theater, Sunday, September 2 from 12:30pm-1:30pm

The Xbox Adaptive Controller is the newest controller by Xbox, created to help people with limited mobility play. Larry Hryb will lead a conversation with pivotal community experts and representatives of game accessibility organizations like AbleGamers and Stack Up, along with one of the controller’s creators.  We’ll describe the journey of designing the controller leveraging the input of gamers with disabilities from the start… and where we need to go next.

Xbox One Summer of PUBG Tour

The Xbox One Summer of PUBG tour will be making their final stop in Westlake Center during PAX West. No badge required to visit! Check out the PUBG bus and enter to win it or one of many other prizes. More information can be found here.

Xbox PAX West Sweepstakes

PAX West 2018 Sweepstakes Image

Enter for a chance to win one of 9 Xbox Design Lab controllers, influenced by some of our favorite games. Xbox Design Lab allows you to create your own personal controller from over a billion different color combinations, metallic finishes, and rubberized grips. Check it out and design your own controller at xboxdesignlab.xbox.com.

There are two ways to enter:

*Take a photo of your favorite Xbox Design Lab controller in the Xbox booth and share via Twitter using #XboxPAX #XboxDesignLab #Sweepstakes. Don’t forget to follow @Xbox while you’re at it!

*Follow @Xbox or @XboxCanada on Twitter and retweet one of their tweets mentioning the sweepstakes and including #XboxPAX #XboxDesignLab #Sweepstakes.

You have until September 3 to enter. The contest is open to anyone from the US or Canada. Click through for the Official Rules.

See you at PAX West! For more Xbox news, follow @Xbox on Twitter, visit the Xbox PAX West website, and stay tuned to Xbox Wire.

Will Tuttle, Xbox Wire Editor in Chief, put together a recap of Inside Xbox Episode 3. Details below + the full VOD is also available.

Earlier today Inside Xbox Episode 3 aired, continuing to pull back the curtain on Team Xbox to celebrate our games, features, and fans. This episode was full of a variety of projects Xbox is working on, like new content coming soon to Sea of Thieves and updates to The Master Chief Collection, as well as the official reveal of a specially designed controller allowing more gamers to enjoy video games despite any restrictions they may have. So, without further ado, let’s take a closer look at some of the biggest news coming out of this month’s episode of Inside Xbox.

First Look at Sea of Thieves: The Hungering Deep

Sea of Thieves hit the open water just two short months ago, starting us off on a grand pirate adventure. Since then we’ve traversed storms, explored sunken ships, and (if we were lucky) faced off with a kraken. Now it’s time to prepare for even greater dangers and adventure in The Hungering Deep later this month in Sea of Thieves. Stay tuned to Xbox Wire and the official Sea of Thieves site for more details on The Hungering Deep as we get closer to launch.

PlayerUnknown’s Battlegrounds Desert Map Launch Date Revealed

Having been available to Xbox players on the PUBG test servers for a few weeks, we’re excited to reveal that May 24 will be the public launch date of the Miramar map – also commonly known as the Desert Map. A huge thank you to those players who have helped the development team squash bugs and provide feedback. We can’t wait to drop in on this new map!

State of Decay 2 Community Q&A

Richard Foge, Jeff Strain, and Wonder Russell from Undead Labs stopped by take community questions about the soon-to-be-released zombie apocalypse survival game State of Decay 2, covering such topics as four-player co-op, including the benefits for players joining another friend’s game, how the world simulation builds dynamic, emergent gameplay, and what opportunities and challenges fan can expect to face in the world.

Revealing the Xbox Adaptive Controller

One of our biggest features of today’s episode of Inside Xbox was an in-depth look at our newest piece of hardware which we believe will enable and empower even more Xbox One and Windows 10 gamers across the globe: The Xbox Adaptive Controller.

In this segment, we learned how the team at Microsoft took an inclusive design approach, and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period, designed a controller that provides a way for more fans to enjoy gaming.

The Xbox Adaptive Controller has been years in the making and has been a passion project for people around the world, both inside Microsoft and beyond. The team was thrilled to introduce it to the world today, tell the story behind it, and take what they have learned to inform future initiatives in inclusive design.

No Man’s Sky Details

Hello Games took to the stage here at Inside Xbox to give some more details on the Xbox One version of the upcoming No Man’s Sky, including the first details on multiplayer, additional content coming to the game, as well as what work was put into making the game Xbox One X Enhanced. We’ll have more details to share on No Man’s Sky: Next in the coming months here on Xbox Wire.

Forza Motorsport 7 Update

Brian Ekberg from Turn 10 Studios joined us to talk about quite a few exciting updates and features coming soon to the award-winning racing game Forza Motorsport 7. The team outlined a brand-new series of features for multiplayer, including the new Forza Race Regulations, which not only create a more fair, skillful online experience but also teach players how to improve in online competition. This includes new track limits, which highlight when you’re about to go off-track.

Based on community feedback, the team is also introducing Time Attack back into Forza Motorsport 7, with every track, ribbon and class having a time attack associated with it.

Turn 10 also announced that the team is experimenting with a new drag-race mode, including custom stats and mechanics, such as free rev, to help create a true, simulated drag racing experience. This experience is still early in development, so keep your eyes here on Xbox Wire for more information as it becomes available.

New Halo Arcade Experience and Halo: The Master Chief Collection Update

Brian Jarrard and James Monosmith from 343 Industries came to the show today to talk about a brand-new Halo arcade experience called Halo: Fireteam Raven, built in partnership with acclaimed arcade-game developers Raw Thrills and Play Mechanix. Sporting a 130-inch, 4K screen experience and four turret-mounted multipurpose machineguns, Halo: Fireteam Raven is set to offer a Halo adventure unlike any other. Fans can play it first this summer at Dave & Buster’s in the US and Canada, and expanding to more locations this Fall. In addition, Brian and James provided the latest details of the Halo: The Master Chief Collection update, following through on the team’s commitment to make this the definitive Halo collection with improvements to multiplayer functionality and Xbox One X enhancements.

The Gears Pro Circuit and Halo Championship Series Join Forces

Joining us to talk competitive gaming was Tahir “Tashi” Hasandjekic, Lead Esports Producer at 343 Industries, about teaming up with The Coalition and Major League Gaming to bring Halo and Gears of War together for a unique esports event in New Orleans on July 13-15. The event will feature hundreds of players, two main stages, multiple feature stations and two open bracket areas – and both tournaments will feature a $250,000 prize pool! More details are available at Halo.gg and Gears.gg.

A Look at Divinity: Original Sin 2 – Definitive Edition

Michael Douse from Larian Studios to share with us a look at one of the most critically acclaimed RPGs in Divinity: Original Sin 2 – Definitive Edition, which is available now via the Xbox Game Preview program on Xbox One.

Thanks to everyone who tuned in! We hope you enjoyed the show and we can’t wait to tell you all about next month’s episode in a few weeks.

Phil Spencer, Head of Xbox, reveals the Xbox Adaptive Controller, a controller which will enable and empower even more Xbox One and Windows 10 gamers across the globe.

At Microsoft, we believe in empowering every person and every organization on the planet to achieve more. Our CEO, Satya Nadella, has spoken about how essential it is that we push the boundaries of what technology can do in a concerted effort to be inclusive of everyone around the world. These principles have the deepest impact in how we are building products that are designed for everyone. We have been on a journey of inclusive design, which celebrates and draws inspiration from people who are often overlooked in the typical design process.

As I discussed at the annual DICE conference in February, when we truly design for all, we help make the world more equal. That’s why I’m so excited about today’s Microsoft Story Labs feature which shares an in-depth look at our newest piece of hardware which we believe will enable and empower even more Xbox One and Windows 10 gamers across the globe: The Xbox Adaptive Controller.

Xbox Adaptive Controller Inline 1

By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming. On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them.

For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.

Joining the Xbox family of controllers and devices, the Xbox Adaptive Controller was created to address these challenges and remove barriers to gaming by being adaptable to more gamers’ needs.  It was developed in partnership with organizations around the world, including The AbleGamers CharityThe Cerebral Palsy FoundationCraig HospitalSpecialEffect, and Warfighter Engaged. We worked closely with them and directly with gamers who have limited mobility to assist in our development.  Our goal was to make the device as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable.  In addition to working with common adaptive switches that gamers with limited mobility may already own, it has two large buttons built in. These buttons can also be reprogrammed to act as any of the standard controller’s button inputs via the Xbox Accessories app.

Xbox Adaptive Controller Inline 2

To make the Xbox Adaptive Controller a viable solution for the widest possible range of gamers with limited mobility, we’ve worked closely with third-party manufacturers to support external inputs which can be plugged in to the new controller.  These inputs include PDP’s One-Handed Joystick for the Xbox Adaptive Controller, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller. We couldn’t be prouder to have their support in introducing the Xbox Adaptive Controller. More recommended partner devices can be found here.

The Xbox Adaptive Controller has been years in the making, though we realize that this is only one step along our journey of inclusive design and that we have more work ahead. This has been a passion project for people around the world, both inside Microsoft and beyond. We’re thrilled to introduce it to the world today, tell the story behind it, and take what we have learned on our journey to inform future initiatives in inclusive design. Make sure you check out today’s feature on Microsoft Story Labs and hear directly from Microsoft Chief Accessibility Officer Jenny Lay-Flurrie in her blog today to commemorate Global Accessibility Awareness Day.

 

At $99.99 USD and available exclusively through Microsoft Store, the Xbox Adaptive Controller will offer significant value over the customized alternatives that exist today. We’re looking forward to sharing more about the Xbox Adaptive Controller in a few weeks at E3. The Xbox Adaptive Controller will be launching later this year, and we’ll share more information soon about pre-order availability.

Meanwhile, don’t forget to check out Ability Week at Microsoft Store locations starting Tuesday, May 29, through Saturday, June 2, a five-day experience of events that showcases hearing, vision, mobility, and cognitive assistive technologies that empower people with accessibility needs.